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Thread: CVS Orochi edit

  1. #1
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    Default CVS Orochi edit

    Hi everyone. I recently released an edit of chuchoryu's CVS Orochi.

    http://mugenarchive.com/forums/57654...ochi_42578.png
    Link for download: http://mugenarchive.com/forums/downl...=file&id=40472

    Well some bugs are appearing and I realised I would need to keep you updated about the fixes, and thus this thread was made.

    If you find another game breaking bug, plz let me know ok?

    Know bugs - list to update -

    - Right now, he is disappearing during the matches... it's that dumb AI that the char had, it probably already did that before I edited. Keeps sending the char to unknown statedef's -_- *FIXED.. kinda

    - The A.I keeps calling LV3 Super that I can't disable -_-
    - At the time of the fight Orochi stops to move.
    - Pressing A and X simultaneously makes a quick and strange movement.
    Last edited by Left4Joker; Dec 02, 2016 at 19:17.



  2. #2
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    Default Re: CVS Orochi edit

    Updated so it doesn't disappears anymore -_- I guess....

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    Default Re: CVS Orochi edit

    Two bugs found.
    1: At the time of the fight Orochi stops to move.
    2: Pressing A and X simultaneously makes a quick and strange movement.

  4. #4
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    Default Re: CVS Orochi edit

    That first one is weird .-. it happens frequently? Never happened to me.

    The second one I'm aware of... I actually forgot about it lol. I'll try to fix it by the weekend. Thanx.

  5. #5

    Default Re: CVS Orochi edit

    Hello!~! I've been waiting FOREVER for someone to start work on a CvS Orochi, but never had the initiative myself to pursue it, so thank you so much!
    I worked on some major bugs I saw you were having problems fixing and placed a link in the CvS arrange section.
    This should allow you to further edit him without the worry of game breaking nonsense..

  6. #6
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    Default Re: CVS Orochi edit

    I thank you my friend, I'm going to test once I get the time. Thanx a lot ^^

  7. #7
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    Default Re: CVS Orochi edit

    Tested it, It's just as acurrate to the Orochi from KoF97.

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    Default Re: CVS Orochi edit

    So.. I took a look at it.

    I noticed you disabled the dash, I really liked the teleport thing, since he's got no running animation XD
    I'll enable it again... somehow ... XD it looks like now he's with the "SNK" version active, not the "CAPCOM" that I was using.

    But I'm glad the char is not breaking anymore. Even with the AI dumb as f*ck LOL

    I don't know what you did but he's placing helpers on the ground everytime he jumps.. weird.

    There's also a bug in the super that already was previously fixed... .. but I can easily fix that.

    Still more work to do ><

    Once I fix everything maybe I'll implement something new.. who knows?

  9. #9

    Default Re: CVS Orochi edit

    lol Yeah I noticed I placed the dust helper in the wrong state, so the helpers weren't destroying themselves.. I'm actually working on a PotS style version now and possibly switching to the SNK sprites instead, but here's a video on youtube if you want to take a look... watch?v=ArfaOBBjvvk

  10. #10
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    Default Re: CVS Orochi edit

    Did you just say.. POTS?

    ><

    You have my complete support, and with this I think I'll just fix the bugs and wait for your version ><
    You hit me on my weak spot now

    I'll focus now in learning how to remove chain combos. I want to make "almost CVS" chars from VS ones :)

    Do you know how to do that? >< Send me a PM if you do
    Last edited by Left4Joker; Dec 10, 2016 at 15:05.

  11. #11

    Default Re: CVS Orochi edit

    To remove chain combos all you have to do is delete the movecontact triggers in the CMD..
    Check out this page on Mugen***** to learn about chain combos in general -forum/topics/how-add-chain-combos-pots-style-characters-167554.0.html

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    Default Re: CVS Orochi edit

    hmmm never was a big fan of orochi but it would be fun to use him again

  13. #13
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    Default Re: CVS Orochi edit

    Bit cheap.

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