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  1. #1
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    Question As I do when a character finishes a round with a special, an animation appears?

    Recently I was searching at various sites tutorials on this topic for my edited characters, in which it is about when a character finishes the opponent with one of his special movements, an animation appears in the background, to give him more spectacularity in the fights, and that I want to include it for my editions, unfortunately I could not find him, so I had to create this publication, to see if any of you know the answer.


    "I await your answers"

  2. #2
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    Default Re: As I do when a character finishes a round with a special, an animation appears?

    You mean an super background?

    [State 3000]
    type = Varset
    trigger1 = !time
    v = 26
    value = stateno

    [State 3000]
    type = Explod
    trigger1 = !numexplod(5322)
    anim = (put the animation's ID here)
    ID = 5322
    postype = left
    removetime = -1
    ownpal = 1
    sprpriority = -1

    [State -2] ;PLEASE PUT THIS IN STATEDEF -2 FOR THE LOVE OF GOD
    type = Assertspecial
    trigger1 = numexplod(5322)
    flag = nobardisplay
    ignorehitpause = 1

    [State -2] ;PLEASE PUT THIS IN STATEDEF -2 FOR THE LOVE OF GOD
    type = Removeexplod
    trigger1 = stateno != var(26)
    ID = 5322
    funny jotar o dolphin

  3. #3
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    Default Re: As I do when a character finishes a round with a special, an animation appears?

    Quote Originally Posted by ghiacio View Post
    You mean an super background?

    [State 3000]
    type = Varset
    trigger1 = !time
    v = 26
    value = stateno

    [State 3000]
    type = Explod
    trigger1 = !numexplod(5322)
    anim = (put the animation's ID here)
    ID = 5322
    postype = left
    removetime = -1
    ownpal = 1
    sprpriority = -1

    [State -2] ;PLEASE PUT THIS IN STATEDEF -2 FOR THE LOVE OF GOD
    type = Assertspecial
    trigger1 = numexplod(5322)
    flag = nobardisplay
    ignorehitpause = 1

    [State -2] ;PLEASE PUT THIS IN STATEDEF -2 FOR THE LOVE OF GOD
    type = Removeexplod
    trigger1 = stateno != var(26)
    ID = 5322
    I was referring to this, that is to say , a super finish, i'm sorry for not making it clear in the first place xD
    Click image for larger version. 

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