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  1. #1
    Join Date
    Jan 2019
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    Sad Rage Rock MUGEN Error

    I get an error message using the character known as Rage Rock on WinMugen, as well as on Mugen 1.0 and 1.1 hereís a video

    https://youtu.be/E6iyUfLjgBY

    And these are the MUGEN Errors messages:

    WinMugen & Mugen 1.0
    M.U.G.E.N Error
    Error message: State machine stuck in loop (stopped after 2500 loops): 3302 for k-rock_wls
    Check your states for infinite ChangeState loops.

    Mugen 1.1
    M.U.G.E.N Error
    Error detected.

    State machine stuck in loop (stopped after 2500 loops): 3302 for k-rock_wls
    Check your states for infinite ChangeState loops.

    Clipboard tail:
    Loading cns constants.vns...OK
    Loading cns config.txt...OK
    Loading cmd state entry command.cmd...OK
    Loading common states common1.cns...OK
    Loading sff sprite.sff...OK
    Loading anim animation.air...OK
    Loading snd sound.snd...OK
    Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)OK
    SFF v1.01 palette hack engaged.
    Loading learned AI AI.ai...OK
    12035 expressions (4316 on trigger lines)
    Character K-Rock_WLS.def loaded OK
    New char k-rock_wls loaded into cache: (2/4 cached) Load time: 4880.000ms
    Resetting round
    Match assets initialized OK
    Game loop init
    Match loop init
    6811: Warning: Player k-rock_wls (57) in state 3300 (line 12171): negative freq for EnvShake
    6821: Warning: Player k-rock_wls (57) in state 3300 (line 12171): negative freq for EnvShake
    8489: Warning: Player k-rock_wls (57) in state 3301 (line 12343): invalid PalFX mul value

    I donít know what the hell this move is supposed to do, but MUGEN always crashes for me. If you know what means these error messages and know how to fix this issue, please post it here. Thanks in advance.
    Visiten mi canal de YouTube

    https://www.youtube.com/channel/UC8PM_JStJtyzWgnnS1wxplg

  2. #2
    Join Date
    May 2018
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    Default Re: Rage Rock MUGEN Error

    That's probably on purpose based on that "Lost connection to the other player" animation. Infinite change state loops always crash Mugen because there is no resolution state so the game can't go on. Maybe you can edit the move out in the files if you want to keep the character but don't want it to crash?

    Personally I just delete all characters that cause infinite change state loops. There's usually always another version of the character you can use that won't crash your Mugen.

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