
Originally Posted by
Zhyrephxeilvoqoa
put this in one of the negative states
[State TimeStop]
type = Pause
triggerall = roundstate = 2
trigger1 = var(#) > 0 ;trigger1 = numhelper(#) = 1 <-- alternative trigger
time = 2
movetime = 2
pausebg = 1
ignorehitpause = 1
[State Timer]
type = VarAdd
trigger1 = var(#) > 0
var(#) = -1
ignorehitpause = 1
if you want to use the helper version spawn a helper with this state
[Statedef 4001]
[State Destroy]
type = DestroySelf
trigger1 = time = 600
you can also just use a pause controller in the timestop state set with a large time and movetime value
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