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  1. #1
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    Default (Mukai Edits) Azuma & Toudou disable auto AI

    Does anyone have an idea how to disable the auto ai on said characters? Any kind of help would be most appreciated.

  2. #2
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    Default Re: (Mukai Edits) Azuma & Toudou disable auto AI

    Open .cns/cmd, look for var(59)=1, change value 1 to 0.

    OR

    Remove AI from -3.

    [State -3, ai]
    type = null;varset <---------------------- ADD null; to disable the AI
    trigger1 = roundstate = 2
    trigger1 = ctrl
    var(59) = 1
    ignorehitpause = 1

    [State -3, ai]
    type = null;varset <---------------------- ADD null; to disable the AI
    trigger1 = roundstate != 2
    trigger2 = !alive
    var(59) = 0
    ignorehitpause = 1

    NOTE:the author solely create Azuma for AI purpose. You might found bunch of var(59) around his statedef. You still need to remove those Var(59) from his statedef before you can use him NORMALLY. Otherwise, you can only walk around without able to trigger other move.

    - - - Updated - - -

    For Toudou,

    Open CMD, find [State -1, AI Command]

    [State -1, AI Command]
    Type = VarSet
    TriggerAll = Var(59) = 0 && !isHelper
    trigger1 = command = "AI_01" || command = "AI_02" || command = "AI_03" || command = "AI_04"
    trigger2 = command = "AI_05" || command = "AI_06" || command = "AI_07" || command = "AI_08"
    trigger3 = command = "AI_09" || command = "AI_10" || command = "AI_11" || command = "AI_12"
    trigger4 = command = "AI_13" || command = "AI_14" || command = "AI_15" || command = "AI_16"
    trigger5 = command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20"
    Trigger6 = Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
    Trigger7 = Command = "AI_24" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28"
    Trigger8 = Command = "AI_29" || Command = "AI_30" || Command = "AI_31" || Command = "AI_32"
    Trigger9 = Command = "AI_33" || Command = "AI_34" || Command = "AI_35" || Command = "AI_36"
    Trigger10 = Command = "AI_37" || Command = "AI_38" || Command = "AI_39" || Command = "AI_40"
    Trigger11 = Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44"
    Trigger12 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48"
    Trigger13 = Command = "AI_49" || Command = "AI_00"
    Trigger14 = 1;AI‘¦‹N“®ƒXƒCƒbƒ`

    V = 59
    Value = 1
    IgnoreHitPause = 1
    Change Trigger14 = 1 to Trigger14 = 0
    Last edited by Shadyren; 17th February 2020 at 03:11.

  3. #3
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    Default Re: (Mukai Edits) Azuma &amp; Toudou disable auto AI

    Right, Toudou is sorted just Azuma now. When you say I'll find a bunch of var(59) around his statedef, is that in cmd. or his cns. file? And do you mean change them from 1 to a 0 or remove them completely? Sorry just haven't got a clue about how AI's work on mugen.

  4. #4
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    Default Re: (Mukai Edits) Azuma &amp; Toudou disable auto AI

    Quote Originally Posted by 0rang3ju1ce View Post
    Right, Toudou is sorted just Azuma now. When you say I'll find a bunch of var(59) around his statedef, is that in cmd. or his cns. file? And do you mean change them from 1 to a 0 or remove them completely? Sorry just haven't got a clue about how AI's work on mugen.
    Click image for larger version. 

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    Both cmd and cns. You can change them var(59)=1 to var(59)=0. Just copy "var(59)=1", and replace all "var(59)=1" to "var(59)=0"

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