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  1. #1
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    Question Transformation when below 50% HP, is it possible?

    I'm looking to modify a character so, when it's healthbar reaches a certain amount of value, the character uses a different set of sprites and sounds, with different damage values. Could that be possible? If so, how can I achieve something like this?
    I apologize in advance, I'm new to MUGEN and I don't even know a lot about coding. I only know how to do a few things on Fighter Factory Studio, but I'm looking foward to learning how to properly make a character.

  2. #2
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    Default Re: Transformation when below 50% HP, is it possible?

    If you want to specifically use a move with less than 50% HP a simple 'triggerall = Life <= LifeMax/2' in the command State -1 will do.

    As for a transformation, thats a different matter, you will need to make the state, the animation, and an automatic trigger to make the character go into that state in part using the example trigger above, within the state you will need a var change with a number thats not used anywhere else in the character and change all of your command triggers accordingly to account for it, for example:

    'triggerall = command = "[Commandname]" && Var(40) = 0' for a move before transformation, and
    'triggerall = command = "[Commandname]" && Var(40) != 0' for a move after transformation.

    If you also want to change Sprites (and by extension: Animations) and sounds. you will also have to go through all the character files to apply the same formula of Vars to make animation changes and sound triggers.

    Its not really hard, per say, but it is tedious and time consuming.

  3. #3
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    Default Re: Transformation when below 50% HP, is it possible?

    I see. Thank you for the info!

  4. #4
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    Default Re: Transformation when below 50% HP, is it possible?

    Seconding the thanks

  5. #5
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    Default Re: Transformation when below 50% HP, is it possible?

    Thanks

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