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  1. #1
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    Question Conversion of hyper combos to special attacks

    How can i make a hyper move that cost meter to be just a special move

  2. #2
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    Default Re: Conversion of hyper combos to special attacks

    Know that "meter" is referred to as power, and so I'll refer to it as such.

    First for the sake of clarity, find the HitDef and in "attr" find the letter H, replace it with the letter S.
    Second, find the PowerAdd controller. It will probably be in the same state, but it might be a part of a SuperPause controller.
    Third, make sure there aren't any triggers for the state controllers (or ChangeState/SelfState controllers that point to it) that check the power.


    As a bit of related information, any state (which attacks are) can cost power if it has a PowerAdd controller with a negative value. Any state can also check current power as a trigger to make it a requirement.

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