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  1. #1
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    Default what aspect of mugen would you change

    i would probably add a built in move list IN GAME rather than just for specific characters

  2. #2
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    Default Re: what aspect of mugen would you change

    id like a roster screen where you would hover over a character and instead of its portrait being displayed, its the sprite in all its glory. not like a still image but the moving sprite in its idle stance and whatever button you press, the color alt that corresponds with the button shows. sorta like how MvC2 does it.

  3. #3
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    Default Re: what aspect of mugen would you change

    able to add infinite amount of characters, just like stages

  4. #4
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    Default Re: what aspect of mugen would you change

    If somehow the characters could all be somewhat balanced, although i know it's impossible due to the nature of the game. Just sucks when a character is really weak sometimes :(

  5. #5
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    Default Re: what aspect of mugen would you change

    I'd probably add a mode where you just fight a character of your choosing without the Arcade or Survival components, or needing someone else to play with you.

  6. #6
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    Default Re: what aspect of mugen would you change

    I think everything is great

  7. #7
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    Default Re: what aspect of mugen would you change

    Being able to fight vs self-picked COM, not randomized like Arcade mode

  8. #8
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    Grin what aspect of mugen would I change

    i guess nothing much, maybe cross platform(Mugen for Mac,mugen for PS4,mugen for Switch etc.), online play(i know, ikemen does it, but it's not perfect ), stage thumbnails and P1 vs com Versus mode.

  9. #9
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    Default Re: what aspect of mugen would you change

    Ingame movelist, even something that could display the commands from the character on the screen would be more than enough for me

  10. #10
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    Default Re: what aspect of mugen would you change

    i've no idea

  11. #11
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    Default Re: what aspect of mugen would you change

    I would like Demo Mode to have more options. As it is its just 1vs1 and characters fight indefinitely for a predetermined amount of time. Would like the option for fights to be simulated like one Arcade Mode round and for the mode to cycle to the next fight after the round is over. Also more options besides 1vs1 like simultaneous or simultaneous vs turns etc.

  12. #12
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    Default Re: what aspect of mugen would you change

    A built-in tag mode would be great too.

  13. #13
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    Default Re: what aspect of mugen would you change

    Built in Tag and being able to choose a cpu to fight

  14. #14
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    Default Re: what aspect of mugen would you change

    I would add an online mode

  15. #15
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    Default Re: what aspect of mugen would you change

    A more indepth script for Arcade.

    So that I could have certain characters have a "path" of opponents to take on, rather than the same variable number order for fighters. Even a special "rival" variable to have a character(s) be guaranteed to be an opponent during arcade.

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