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Thread: Control remapping doesn't work

  1. #1
    Join Date
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    Sad Control remapping doesn't work

    Hello everybody!

    Let me get to the point. I am remaking Umbreon in HD. It's actually very close to completion (I remade all the default sprites, extended animations, made new animations for skills and made new attacks)
    It is my first project in fighter factory, so I'm still learning.

    https://i.imgur.com/o9exttc.gif

    I encountered a problem.
    You see, I want to use unified control scheme for all my characters, which looks like this:
    a: light attack
    b: med attack
    c: heavy attack
    x: character specific special action (in case of Umbreon it's Shadow ball)
    y: throw

    It went well enough until I tried to remap Dark pulse from Db to Dx (special action button)

    It refused. Game doesn't start with an error pointing to CMD string of that new command
    It refused to be change to anything but Da, Db or Dc. I tested it further and found out that a lot of other custom skills don't want to be remapped

    Can y'all help me figure this out? I will be willing to do small favors like one or two custom animations for someone who can help me figure this out. I'll include the current build here so it would be convenient.

    https://www.mediafire.com/file/1f1v4g047ufip24/Umbreon.rar/file



  2. #2
    Join Date
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    Default Re: Control remapping doesn't work

    The followings are what you need to modify:

    Umbreon.cmd
    ; (line 454-462)
    ;----------------
    [Command]
    name = "D,b"
    command = /$D, b
    time = 1

    [Command]
    name = "D,b"
    command = D, b

    ; The followings are newly added commands, you need to add the commands first, then you can use them
    [Command]
    name = "D,x"
    command = /$D, x
    time = 1

    [Command]
    name = "D,x"
    command = D, x

    ; Then find the "Dark Pulse" section
    [State Dark Pulse]
    Type = ChangeState
    Value = 420
    TriggerAll = !Var(59)
    ;TriggerAll = Command = "D,b" ; Comment this statement, i.e., add ";" before this statement
    TriggerAll = Command = "D,x" ; newly added TriggerAll
    TriggerAll = StateType != A

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