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Thread: How to make char can dodge???

  1. #1
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    Default How to make char can dodge???

    My goku char can dodge almost every attack when transform into MUI
    How to make other char can dodge??



  2. #2
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    Default Re: How to make char can dodge???

    Use HitBy or NotHitBy Controller:
    [state HitBy Notching]
    type=hitby
    trigger1=random%2 ;Example trigger
    value=
    value2=
    time=1
    ignorehitpause=1
    persistent=256
    ||
    [state NotHitBy Every Attack]
    type=hitby
    trigger1=random%2 ;Example trigger
    value=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np
    value2=
    time=1
    ignorehitpause=1
    persistent=256
    Or use HitOverride Controller:
    [state ]
    type=hitoverride
    trigger1=random%2 ;Example trigger
    attr=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np ;Makes you unable to catch with p2stateno in hitdef.
    slot=0 ;default is 0
    stateno=[number of stateno] ;Dodge statedef
    time=1 ;default is 0
    ignorehitpause=1
    persistent=256
    or Make Command
    [statedef -1]
    [state ]
    type=changestate
    triggerall=command="dodge" ;example trigger
    trigger1=statetype=s&&ctrl ;example trigger
    value=[number of stateno] ;2nd Dodge statedef
    ignorehitpause=1
    persistent=256
    Unfortunately, _|コブ|_ was blocked by Cloudflare and MugenArchive for nothing.
    My support and activity in MugenArchive was ended.
    I will never release any character in MugenArchive.

    _|コブ|_[2K16-2K21]。
    _|コブ|_ [2K16-2K21]

  3. #3
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    Default Re: How to make char can dodge???

    Moved to Dev Help.

  4. #4
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    Default Re: How to make char can dodge???

    Quote Originally Posted by _|コブ|_ View Post
    Use HitBy or NotHitBy Controller:
    [state HitBy Notching]
    type=hitby
    trigger1=random%2 ;Example trigger
    value=
    value2=
    time=1
    ignorehitpause=1
    persistent=256
    ||
    [state NotHitBy Every Attack]
    type=hitby
    trigger1=random%2 ;Example trigger
    value=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np
    value2=
    time=1
    ignorehitpause=1
    persistent=256
    Or use HitOverride Controller:
    [state ]
    type=hitoverride
    trigger1=random%2 ;Example trigger
    attr=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np ;Makes you unable to catch with p2stateno in hitdef.
    slot=0 ;default is 0
    stateno=[number of stateno] ;Dodge statedef
    time=1 ;default is 0
    ignorehitpause=1
    persistent=256
    or Make Command
    [statedef -1]
    [state ]
    type=changestate
    triggerall=command="dodge" ;example trigger
    trigger1=statetype=s&&ctrl ;example trigger
    value=[number of stateno] ;2nd Dodge statedef
    ignorehitpause=1
    persistent=256
    Is this possible to copy and paste onto the char's CNS or not?

  5. #5

    Default Re: How to make char can dodge???

    https://www.youtube.com/watch?v=t-KeLug0X8Y

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