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Thread: Jotaro and Dio Stand Gauge p2 help

  1. #21

    Default Re: Jotaro and Dio Stand Gauge p2 help

    activate stand.

    down, forward, 1punch

    also i can upload a video, check this:

    https://www.youtube.com/watch?v=F_g0XInv968

  2. #22
    Join Date
    Feb 2019
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    Default Re: Jotaro and Dio Stand Gauge p2 help

    Alright. Try the following steps:



    (1) Open jotaro.cns



    (2) Find [Statedef 11010]

    Then, you will see the following codes:

    [Statedef 11010]
    type = U
    movetype = I
    ctrl = 0
    anim = 6900

    [State 220, 3]
    type = DestroySelf
    trigger1 = root,movetype = H
    trigger2 = parent,movetype = H

    (etc...)



    (3) Find a spot I marked below:

    [Statedef 11010]
    type = U
    movetype = I
    ctrl = 0
    anim = 6900

    ; <-------------------------- HERE

    [State 220, 3]
    type = DestroySelf
    trigger1 = root,movetype = H
    trigger2 = parent,movetype = H

    (etc...)



    (4) Add the "StopSnd" code, at the place I marked above.

    The result should be the following:

    [Statedef 11010]
    type = U
    movetype = I
    ctrl = 0
    anim = 6900

    [State 1]
    type = StopSnd
    trigger1 = root,movetype = H
    trigger2 = parent,movetype = H
    channel = 0
    ignorehitpause = 1

    [State 220, 3]
    type = DestroySelf
    trigger1 = root,movetype = H
    trigger2 = parent,movetype = H



    Now, the bug is fixed.

    (The StopSnd code stops the sound, when the character is hit by an enemy.)

  3. #23

    Default Re: Jotaro and Dio Stand Gauge p2 help

    Thank you, that helped a lot!

    but the bug continues in the specials, I'll try to fix it here, but I'm not finding the state of jotaro's ORAORAORAORA special

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