I'm trying to make a flying character and for the most part he works fine but I can't seem to get the guard to work properly. If I use the regular guard codes he falls to the ground when guarding. I tried the following:
[State 1500, Guard]
type = ChangeState
triggerall = P2MoveType = A
triggerall = P2BodyDist X <= 120
trigger1 = Command = "holdback" || command = "holddown"
value = 130
But this way the character enters the guard state and remains in it endlessly. Any advise would be really appreciated.



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