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  1. #1
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    Question Opinions on Ai-Enabled characters.

    Me? Honestly speaking, I hate them , cheap or not. If you are going to make a character and not let the player play the character, I think it's counteractive. Any other opinions here?

  2. #2
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    Default Re: Opinions on Ai-Enabled characters.

    If you learn how to bypass that with a single line of code then it's not much of a problem.
    Many would complain that it's an inconvenience but my patience level is 90 so not much of a problem for me.

    Do you want to control a character? Go ahead and link them and I'll see if I can do anything.

  3. #3
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    Default Re: Opinions on Ai-Enabled characters.

    If you are actually going to do that, then here https://mugenarchive.com/forums/down...-kousa#c191458

    Also, I just need to know how to do that so that I don't need outside help, I know how variables work but it is really hard to find in the first place.

  4. #4
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    Default Re: Opinions on Ai-Enabled characters.

    Well I'm lost lol

    Normally you'd add "triggerall = AILevel > 0" to AI activation in the cmd file. However Gustab is AI only because of his cns file so that's where I get stuck.
    The code I showed you works on most Auto AIs though like Holn's AI patches, Momomeno, and I think I got an Unkoman character before too.

  5. #5
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    Default Re: Opinions on Ai-Enabled characters.

    Ah ok, thanks for the info anyway.

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