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Thread: How to size the sprite in Fighter Factory

  1. #1
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    Default How to size the sprite in Fighter Factory

    Hello, i'm making my first char but for some reason it's size is more than huge, the size of each sprite are between width 80x150 height Click image for larger version. 

Name:	size.png 
Views:	28 
Size:	57.4 KB 
ID:	4474 there's a way to resize it in FF? or I have to make all again, start over?



  2. #2
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    Default Re: How to size the sprite in Fighter Factory

    Just scale it in CNS or with localcoord. If you use CNS scaling, you will need to code the character accordingly.

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    Default Re: How to size the sprite in Fighter Factory

    Quote Originally Posted by NotAGoodName View Post
    Just scale it in CNS or with localcoord. If you use CNS scaling, you will need to code the character accordingly.
    Localcoord?

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    Default Re: How to size the sprite in Fighter Factory

    localcoord is a DEF file setting added in Mugen 1.0 that goes in the same section asname and pal.defaults. Default is localcoord = 320,240. Mugen doesn't read the Y value, so you can just modify the X value and put whatever you want for Y.


    Code:
    [Info]
    name = "Mr Big" 
    displayname = "Mr. Big"
    pal.defaults = 1,2,3,4,5,6
    author = "Fred + Tim Markworth"
    localcoord = 432,lol
    mugenversion = 1.0
    This gives me a character scaled down by 74% or so (320/432). I like using intervals of 4/8/16/32 etc, but you don't have to. localcoord = 640x480 is 50% smaller than default. This is how people make high res characters.

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    Default Re: How to size the sprite in Fighter Factory

    Quote Originally Posted by NotAGoodName View Post
    localcoord is a DEF file setting added in Mugen 1.0 that goes in the same section asname and pal.defaults. Default is localcoord = 320,240. Mugen doesn't read the Y value, so you can just modify the X value and put whatever you want for Y.


    Code:
    [Info]
    name = "Mr Big" 
    displayname = "Mr. Big"
    pal.defaults = 1,2,3,4,5,6
    author = "Fred + Tim Markworth"
    localcoord = 432,lol
    mugenversion = 1.0
    This gives me a character scaled down by 74% or so (320/432). I like using intervals of 4/8/16/32 etc, but you don't have to. localcoord = 640x480 is 50% smaller than default. This is how people make high res characters.
    So, i get it, but how i change the numbers? to plus or to minus? thats my char code

    [Info]
    name = "Adell"
    displayname = "Adell"
    versiondate = 25,11,2018
    mugenversion = 1.0
    author = "Amoled"
    pal.defaults = 1
    localcoord = 320,240


    How would you change it? because the numbers aren't high

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    Default Re: How to size the sprite in Fighter Factory

    I told you. Bigger number = Smaller. So try something like 640 first, and then try over and over until it works.

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    Default Re: How to size the sprite in Fighter Factory

    Quote Originally Posted by NotAGoodName View Post
    I told you. Bigger number = Smaller. So try something like 640 first, and then try over and over until it works.
    ohh sorry for misunderstanding, i'm not good with numbers e etc... i get confused, now i understand, thank you so much it works
    Click image for larger version. 

Name:	size.png 
Views:	48 
Size:	66.8 KB 
ID:	4475

  8. #8
    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: How to size the sprite in Fighter Factory

    it's a useless effort to resize the sprites graphically with FF editor, photoshop or else...
    you just need to play with the "scale" values at the beginning of the CNS. But I guess there are other values like head position, etc... according to size so you have to change them as well.
    I don't even know why doubling the size of it like that, it just looks huge. Just revert to the original size ratio of the sprites, wherever you ripped them from, and use scale = 1.5,1.5 if it's too little.

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    Default Re: How to size the sprite in Fighter Factory

    Simply scale it in CNS or with localcoord. In the event that you utilize CNS scaling, you should code the character as needs be.

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    Default Re: How to size the sprite in Fighter Factory

    Quote Originally Posted by afterschool View Post
    Hello, i'm making my first char but for some reason it's size is more than huge, the size of each sprite are between width 80x150 height Click image for larger version. 

Name:	size.png 
Views:	28 
Size:	57.4 KB 
ID:	4474 there's a way to resize it in FF? or I have to make all again, start over?
    valew por perguntar, eu já tava pensando em fazer isso no ps kk mds, iria me matar de trabalho mas como eu não sou tão estupido e eu notei que tava e achei tua pergunta.

    - - - Updated - - -

    Quote Originally Posted by NotAGoodName View Post
    localcoord is a DEF file setting added in Mugen 1.0 that goes in the same section asname and pal.defaults. Default is localcoord = 320,240. Mugen doesn't read the Y value, so you can just modify the X value and put whatever you want for Y.


    Code:
    [Info]
    name = "Mr Big" 
    displayname = "Mr. Big"
    pal.defaults = 1,2,3,4,5,6
    author = "Fred + Tim Markworth"
    localcoord = 432,lol
    mugenversion = 1.0
    This gives me a character scaled down by 74% or so (320/432). I like using intervals of 4/8/16/32 etc, but you don't have to. localcoord = 640x480 is 50% smaller than default. This is how people make high res characters.
    thanks. It worked just fine!

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