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Thread: Making AI characters playable

  1. #21
    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: Making AI characters playable

    you can retrieve the state number of each move and assign it to a brand new CMD ( I mean: make the CMD from scratch, using some reference like KFM ). Of course you should be able to identify if each state must be activated on air so it must have "triggerall = statetype = A " or on the ground " triggerall = statetype = S " and so on... also if they're supermoves consuming power you should make a "triggerall = power >= (number according to the one from the statedef in CNS)". According to the kind of commands, that's obviously up to you if making the char cheap (ie, press "a" to ultra-omega-fatality move) or not. It's difficult because you have to check each state one by one, but at least you can control it when it's all done.

  2. #22
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    Default Re: Making AI characters playable

    Guys Can anyone make Alucard (V.3) playable? if anyone can please help me ı want an playable AI I tried to edit but I can't so please help me :D
    (I can't add the link because of the post count thing but you can find it easily its called Alucard (V.3) )

  3. #23

    Default Re: Making AI characters playable

    I found this, it can be helpful ..:https://www.youtube.com/watch?v=t--U4s8zcOg

  4. #24
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    Default Re: Making AI characters playable

    Is it possible with C.Kyo Blood

    Hopefully its possible cause this character is so dope.

  5. #25
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    Default Re: Making AI characters playable

    Though this one is playable, he goes into auto AI after a few seconds:
    https://mugenarchive.com/forums/down...iroth-ak-akira

    "I won't yield...this is what I pledge on these wings of mine!!"

    ~Violet-colored Demon Prince No. VII~
    Potential MUGEN creations coming soon. (aka when I feel like making them)

  6. #26
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    Default Re: Making AI characters playable

    I Want to play as this one
    Strong Super Mario the 2nd
    but it will not let me play with is just controlled by a CPU player

  7. #27
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    Default Re: Making AI characters playable

    I have kof commemoration sp 1.6.2 and cant appear to beat igniz, I cannot find the record u expressed previously. I just have mugen.cfg and wanna include more characters

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