Re: Linked skill Dillema
[State -1, Stealth Dash]
type=changestate
value=1461
triggerall = var(40)
triggerall= AILevel && numenemy
triggerall= roundstate=2 && statetype!=A
triggerall= p2bodydist x>=70 && (p2statetype!=L || p2stateno=5120)
trigger1= ctrl && P2movetype = A && (P2stateNo=[1000,1099])&& Random <100
trigger2= ctrl && (p2bodydist x=[70,200]) && Random<50
-Unless he has control during states 1000-1099 he will never execute trigger1
-Can you give me the purpose of that variable? Is it an A.I. check?
-Low chances of A.I. execution intended? You could also validate the changes against the current A.I. level to make it feel more natural.
-If you are gonna check certain opponent distances then you need to exclude the condition from the Triggerall as it might conflict with your specific trigger ones.
My initial suggestion is to start simple and add conditions one at a time to see how it works. The triggeralls seem to be fine. According to code, you want him to execute it when the opponent is either standing or crouching during active match while the opponent is at a horizontal distance of 70 or above while in the middle of a state between 1000-1099.
Update: please disregard the comment about the states, you are validating the enemy's states in order to counter them. You can leave the orange code as it is.
Last edited by Moldredd; Oct 24, 2018 at 14:34.
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