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Thread: How does one code a road roller dah?

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    Question How does one code a road roller dah?

    So I was recently working on a edit of cartoon guy (An edit of swoogg's edit with some minor sprite changes from SUPER MEGA ULTRA Catroon Guy) And i'm no expert on coding and adding sprites. I Didn't see any tutorials on how to code a road roller dah (And for cartoon guy I would call it MSpaint roller dah.) Because Bob has the SGS why not give cartoon guy the Road roller? So if anyone has any codeing for it that I can use I would be greatful. Thanks and see you later.



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    Default Re: How does one code a road roller dah?

    Copy a code of road roller. Rare Akuma and all the Dios should have it.

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    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: How does one code a road roller dah?

    I guess there's no official "road roller dah" tutorial yet, but if you describe what kind of move it is, you can see if there's something close to the effect you want.

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    Default Re: How does one code a road roller dah?

    Something simple like Ronald mc donalds. Also where can I find a char's coding?

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    Default Re: How does one code a road roller dah?

    Quote Originally Posted by mulambo View Post
    I guess there's no official "road roller dah" tutorial yet, but if you describe what kind of move it is, you can see if there's something close to the effect you want.
    Basically, it summons a falling large something (road roller if it's Dio, but things such as Trucks and the Death Star in Rare Akuma's case) over the opponent, stunning them and the character drops from the top of the screen on top of that something and smashes it several times before it breaks/explodes.

    Quote Originally Posted by GameboyJailBot View Post
    Something simple like Ronald mc donalds. Also where can I find a char's coding?
    In the .def, open it with fighter factory then look for animations then go to the one with the road roller.
    Then, take note of the anim number for the road roller and go to states > ctrl + f > type in number of the road roller animation and you'll find the approximate location.

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    Default Re: How does one code a road roller dah?

    Yeah but everything is Japanese. So it's hard to find.
    so what states are the Hanvagada?

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    Default Re: How does one code a road roller dah?

    That depends entirely on which character you have open, so you're going to have to link the specific guy you want to lift the road roller code off of.

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    Default Re: How does one code a road roller dah?

    Quote Originally Posted by GameboyJailBot View Post
    Yeah but everything is Japanese. So it's hard to find.
    so what states are the Hanvagada?
    then you have to recognize the states and what they do
    check the official "docs" folder, look for the "sctrls" and "triggers" file so you'll figure them out.
    to find a particular state, enable debug by editing mugen.cfg, then press ctrl-d and check the writings below. action means the number of animation, state is the state in CNS file.

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