Sometimes they were helping the gameplay more than compromising it...
There were bugs, there have always been, but nowadays games look too ambitious. They look really realistic, but their structure isn't following the graphics. In the past there was more freedom in concepts, so whenever something "strange" happened in game, it would have gone unnoticed. Like mario standing on the void, for example ( I mean, average player was like "Hey, an italian plumber is standing on the void, surrounded by turtles and mushrooms with eyes and feet. Seems legit."). Everything was stranger in the past, it's getting kind "normalized" nowadays.
KOF and other SNK games were very very difficult... I think they were designed to make the average player lose, insert another coin and (if they weren't meant to level down the difficulty automatically) they gave the player 4 bonus options.
This "bonus" thing always existed in any game, but nobody required internet to play a game fully. /offtopic





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