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Thread: Capcom vs SNK: Chaos Power Bar coding

  1. #1
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    Default Capcom vs SNK: Chaos Power Bar coding

    Hi,

    I am trying to code a Power bar like
    Capcom vs SNK: Chaos style.

    At MAX there will be a timer and char can super cancel or cast supers for a fraction of power cost.

    I downloaded a few CvS: Chaos hars but they dun spot such power bars coding...

    Need advice on if it is possible in the first place, and if so, can point me to any ref or char to download to do so? Totally stuck at this issue.



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    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: Capcom vs SNK: Chaos Power Bar coding

    I downloaded a few CvS: Chaos hars but they dun spot such power bars coding...
    check if there's some trigger including variables in the states of each move that can be performed during the max power (both in CMD and CNS)

    check also for any "poweradd" stuff under [State -2]

    probably the "timer" for the decreasing power is like

    [State x, y]
    type = poweradd
    trigger1 = time >=0 && var(x) = 1 ; probably variable "x" is activated once the power is maximum, then probably deactivates when is 0
    value = -1 ;slow decrease of power

    probably each move that is available during MAX state is checking some variables and that same variable is set to 1 when power = 3000 (or else)

    that same varset state is probably under [State -2] since it's always running so it's like

    [State x,y]
    type = VarSet
    trigger1 = power = 3000
    v = x ; number of the variable
    value = 1

    then

    [State x,y]
    type = VarSet
    trigger1 = power = 0
    v = x ; number of the variable
    value = 0

    but I'm not good at variables so you have to try and check on your own the code of those chars to see how it properly works.

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