Hi,
For projectiles going off stage edges, i readup the docs and learn that we can do so using:
Front/BackBodyEdgeDist <= -20
And for downward projectiles we can use:
Pos Y >= 0 && Vel Y = 0
But what about projectile going straight UP (skywards)?
How do we measure the "ceiling" in triggers to let the projectile be destroyed/removed?
There are SO many different stage designs with different heights and even "phrase" of stage (those with breakable floors to new basement design)...
Need expert advice how do u guys do trigger for skyward going projectiles removal?


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