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Thread: I'm having trouble trying to adjust how long an animation lasts for an attack.

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    Default I'm having trouble trying to adjust how long an animation lasts for an attack.

    This is bugggging me so much. : ( tried to look through some of the values, and find some tutorials, but I just get even more confused then where to begin.



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    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: I'm having trouble trying to adjust how long an animation lasts for an attack.

    Well, that's actually easy, each frame in the AIR/Animation editor of Fighter Factory can be have a different timing. You can make a smooth animation by setting the same time for each frame of the animation or specifically give more or less time to each frame according to the final desired result. Also you can set -1 on the last frame to make the animation stop on that frame, or you can make an animation with a loop means that the animation will go round and round beginning the frame you set a "loopstart". It takes a bit of patience and practice at first, but it's intuitively understandable in the end.

    Also, for more info about animations: http://www.elecbyte.com/mugendocs-11b1/air.html (but note that what's written in there may be simpler to understand with Fighter Factory that has both text mode and visual mode for animation editing).

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