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Thread: CODING: target,movetype = H

  1. #1
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    Sad CODING: target,movetype = H

    Hi,

    Wonder when is "target,movetype=H" used?

    I thought it is used in triggers to tell if the target is "Hit" but it seems not working...

    E.g: under the state controller of a Helper-type projectile CNS coding, (highly simplifed)

    Type = changestate
    Trigger1 = target,movetype=H ; NOT working...
    Value = 0 (my goal here is to recover from firing position to standing pose after Helper-Type projectile hits)
    Ctrl = 1

    But if i used the below it works...
    Type = changestate
    Trigger1 = numhelper(####) = 0
    Value = 0 ; my char returned to standing pose
    Ctrl = 1

    Then i tried below it failed again...
    Type = changestate
    Trigger1 = numhelper(####) = 0
    Trigger1 = target,movetype=H ; NOT working...
    Value = 0 ; my char STUCK in firing pose anim even AFTER the Helper-type projectile hits...
    Ctrl = 1

    Hence.my qns... need help explaining how target,movetype = H works... cuz i may have misunderstood its intend... any docs will be helpful.



  2. #2
    mulambo is offline wicked and toxic user banned for repeated defamation, spreading plain lies with clear intent to damage people's reputation and/or ruin people's motivation
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    Default Re: CODING: target,movetype = H

    are you sure "Trigger1 = target,movetype=H ; " is a correct expression? maybe you mean "p2movetype" ?

  3. #3
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    Default Re: CODING: target,movetype = H

    I have no idea if it is correct >_< but i saw it being used in Triggers in some chars (one of the Chonshu) i downloaded for learning. And it is also used to check other states like guard etc when the helper-type projectile hit.

    Hmm i will try your p2movetype once my desktop return to live and let u know how things goes

  4. #4
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    Default Re: CODING: target,movetype = H

    Both not working :p

    But used a var to track hit and thing look fine so far thx

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