
Originally Posted by
Hyper.Wave
why this doesn't work?AI are always being in 200 state and never goes to 300
[State -1, Ai-Punch]
type = ChangeState
value = 200
triggerall = var(59)!=0;&&numenemy
triggerall = statetype = S
triggerall = ctrl
triggerall = pos y>=0
trigger1 = playerid(enemynear,id),p2dist x<90
trigger1 = playerid(enemynear,id),p2dist y<90
;----------------------------------------------------------------------
[State -1, Ai-Punch]
type = ChangeState
value = 300
triggerall = var(59)!=0;&&numenemy
triggerall = statetype = S
triggerall = ctrl
triggerall = AIlevel
triggerall = prevstateno = 200 && animtime = 0
trigger1 = random<999
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