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  1. #1
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    Default Capcom Battlecoliseum First Edition - 2016

    http://i.imgur.com/VsJm1RF.jpg

    Capcom Battle Coliseum First Edition - by brazombie

    Fifteen years passed... "After the stormy battle against Abyss, that sphere supposedly powerful, it was obsolete. Forgotten in the bottom of sea."

    http://i.imgur.com/7emX1Zr.jpg
    (Ruby Heart abandoning the sphere in Marvel Vs Capcom 2)

    A terrible mistake, that thing was if feeding quietly of the terrestrial energy. Now, a new explosion makes Abyss to be reborn, causing a "dimensional lapse."
    This force influenced disagreements, dominated some fighters. Pyron, that was a cosmic entity, lost great part of his power distributed for the sub-bosses of evil.
    Strangely, the Psycho Power of M.Bison showed to be immune to this domain...

    (History created by fan, without authorization of Capcom.)

    download:

    https://firedrop.com/fb1af0aed9b13106
    Last edited by Brazombie; Mar 13, 2016 at 00:27.

  2. #2
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    Default Re: Capcom Battlecoliseum 2016

    where the download dude

  3. #3
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    Default Re: Capcom Battlecoliseum 2016

    Download link please?

  4. #4
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    Default Re: Capcom Battlecoliseum 2016

    Quote Originally Posted by Dizzy View Post
    Download link please?
    Hey dizzy its seem that is best to remove this topic if he not going to provide with us with the link to his fake game lol . so its for the best just remove this topic

  5. #5
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    Default Re: Capcom Battlecoliseum 2016

    @Dizzy its been 2 days now and I think this topic need to be dump it at The Recycle Bin LV1 Trashed threads and posts.

  6. #6
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    Default

    mirror http://www.4shared.com/rar/ke7Egh0yba/CapBtCl_2016.html

  7. #7
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    Default Re: Capcom Battlecoliseum 2016

    Thank you for the link.

  8. #8
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    Default Re: Capcom Battlecoliseum 2016

    I thank you! Soon I will post updatings! It is also other projects that I already began.
    A hug!

  9. #9
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    Default Re: Capcom Battlecoliseum 2016

    @Brazombie please don't get upset and please don't get angry. Im just giving my feed back and opinion of your edit game.
    this way you can improve your skills :)

    Now here My full overview feed back of your edit game

    The mugen characters on your edit game that you pick were a nice section. However most all them were Marvel vs Capcom style type Characters and that should not included into the game. they feel off balance with other Mugen Dark stalkers Capcom Characters because some of the Mugen Dark stalkers Characters cant do Super Jumps. There were few stages on the game was not even Capcom related at all. For example like the Mark of the wolf stage and that marvel vs dc mugen Train Stage should be not be there first place.

    Here the only good things about your edit game that was your intro that you made
    Game play for the mugen character's AI were really way to easy and not hard to beat and took me 19min to beat the game

    Here my suggestion.
    I think you should remodel the screen pack for a edit game.
    Because the screen pack you used from King of Fighters not even Capcom related
    I would add Capcom vs snk version instead of Marvel vs Capcom version.
    I would remove the Life bar and replace it with a Capcom version
    Last edited by OldGamer; Dec 07, 2015 at 07:13.

  10. #10
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    Default Re: Capcom Battlecoliseum 2016

    Understood! I thank for the attention and opinions, It was difficult to find a forum to aid me.
    This is my first project, because I am testing several characters of the Web for 3 months
    and this group Capcom was interesting in game play.
    I didn't find all Darkstalkers with super jump, nor all stages Capcom. I admit that I need more time to research.
    My concern was really to AI and the difficulty. Im still learning to change certain things, I don't know how to perfectly change the life bars.
    Stages with super jumps nor all are beautiful, for that I inserted some common ones.
    It can take more some time, but I will follow their suggestions. Thank you for the support!

  11. #11
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    Default Re: Capcom Battlecoliseum 2016

    I agree with you 100% and you do need a lot of changes I best recommend using Nebula Emulators and WinKawaks Emulators to start ripping images for your Full game Project. this way you can start learning about how to build a Full mugen game base on Capcom. here an example okay so you wanted to call its Capcom battles base on many verity of capcom characters right ? well this what I did by ripping some stuff from the emulators and did bit of sprite editing base of your imagination

    http://i.imgur.com/bVt5Lir.png

    You see you have to understand how capcom is all about. there way of things are Colorful sprite this is how I made the logo base of your logo. but you have to make it to be more like cps2 version style. Because Capcom is always Known to be for there bright colors as you can see how I made and rip and sprite edit the logo :) By using The Nebula and WinKawak Emulator to make the Capcom battle logo :D
    Last edited by OldGamer; Dec 12, 2015 at 10:03.

  12. #12
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    Default Re: Capcom Battlecoliseum 2016

    Very interesting this logo pattern! This idea is great for a game entirely Capcom.
    I used Kawaks formerly, in the first version in my old PC, it has been a long time that I don't use.
    I will make this attempt to acquire the appearance of the originals. As I said, this work will be in elapsing of next year.

  13. #13
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    Default Re: Capcom Battlecoliseum 2016

    https://www.youtube.com/watch?v=dSzWOS7zmd8

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