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Thread: Character Specific Win Quotes

  1. #21

    Default Re: Character Specific Win Quotes

    I'm sorry I'm still new to some of the Mugen stuff but basically how I added quotes to Akira's Seph and how Infinite adds quotes to his characters is under statedef 180.
    To be specific you type in

    [State 180, Quote]
    type = victoryquote
    trigger1 = 1
    value = 1 + (random % 10)

    for normal quotes and for character specific quotes

    [State 180, Victory Quote vs. Character name]
    type = VictoryQuote
    trigger1 = var(40) != 1
    trigger1 = Enemy, Name = "Character name"
    value = 30

    For the character name, don't use the display name, use the name inside the .def file.
    Ex: Name: Cloud Strife
    Display Name: Cloud
    Hopefully this helps a little. I'm not the best at mugen stuff myself.

  2. #22
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    Default Re: Character Specific Win Quotes

    You good man. I'm just doin trial and error atm. Right now I think I figured it out, but gotta test with other characters. Right now when I do its telling me chars are too old so imma try a new char.

  3. #23

    Default Re: Character Specific Win Quotes

    Go to the char's def file and make sure the mugenversion is 1.0. If not then change it. If there is no mugenversion = then add it under the versiondate

  4. #24
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    Default Re: Character Specific Win Quotes

    thnx for the tip i think im good 2 go now, but still testing so far its working thnx 2u.

  5. #25

    Default Re: Character Specific Win Quotes

    No problem. Hope your stuff works.

  6. #26
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    Default Re: Character Specific Win Quotes

    By the way never feel discouraged even when your new. I've been at mugen for almost a decade and I was able to learn from you.

    - - - Updated - - -

    Its working pretty well via changing the version to 1.0, but last problem. Do you have to match the state 180 to statedef with "win pose decider" in it or can you create your own syntax in .st or .cns file?

  7. #27
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    Default Re: Character Specific Win Quotes

    I did a special project in which i gave Kung Fu Girl a win quote for each genre of each category, street fighter, darkstalkers, king of fighters, and melty blood. It's successful. Thanks for your help.

  8. #28

    Default Re: Character Specific Win Quotes

    No problem. Are you uploading it by any chance? I'd like to download it to see what it's like. I also uploaded Akira's seph with quotes whihc if you like Final Fantasy I reccomend you check his out (or MGSSJ2's)

  9. #29
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    Default Re: Character Specific Win Quotes

    I'm trying to upload but its not giving me the option to do so. You can find kung fu girl though via google, mugen wikia, or mugen *****. Her AI is pretty decent, but she uses a very limited move pool. As a human however she is very powerful and has a 1 hitter quitter with the start button. She is "Another Kung Fu Girl Z" by "S.Y.D" ;basis AI(akfg ver) = "Silvan"/original author = "じょにー.

  10. #30

    Default Re: Character Specific Win Quotes

    It's ok. Thanks though, I'm probably going to try her out.

  11. #31
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    Default Re: Character Specific Win Quotes

    Hello. Still on the victoryquote problem, I would like to know if the code depends on other states or, needs to be into a specific one. I have the same problem; but the character I'm trying to add them is cvsryo. He were made for winmugen, but I simply changed the "mugenversion" in his ".def" (otherwise mugen crashes). I've used two Statedefs - 180 and 183. I looked P.o.t.S chars as examples. However, nor the specific quote and generic quote code works. I made a test, where I disabled the specific quotes and, defined the limit (1 + (random % x)) for generic ones (thus, all quotes) were "2", so I could know exactly if the third quote were displayed. In the end, it indeed were displayed. After this long story, I would like to know, then. Thanks.

  12. #32

    Default Re: Character Specific Win Quotes

    Could you possibly give me a link to the cvsryo that you downloaded? The way I actually was able to put the quotes into the character was this:

    [State 180, Generic Victory Quote]
    type = VictoryQuote
    trigger1 = !time
    value = 0 + (random%10)

    [State 180, Victory Quote vs. Cloud Strife]
    type = VictoryQuote
    trigger1 = var(40) != 1
    trigger1 = Enemy, Name = "Cloud Strife"
    value = 11

    This is what I used for Akira's Sephiroth.

  13. #33
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    Default Re: Character Specific Win Quotes

    Legendary Cheerios
    Re: Character Specific Win Quotes

    Could you possibly give me a link to the cvsryo that you downloaded? The way I actually was able to put the quotes into the character was this:

    [State 180, Generic Victory Quote]
    type = VictoryQuote
    trigger1 = !time
    value = 0 + (random%10)

    [State 180, Victory Quote vs. Cloud Strife]
    type = VictoryQuote
    trigger1 = var(40) != 1
    trigger1 = Enemy, Name = "Cloud Strife"
    value = 11

    This is what I used for Akira's Sephiroth.
    Hello.
    The code that I used is almost the same, except for the var(40) trigger in Cloud Strife quote code (I assume it have something to do with the character itself).
    As for cvsryo, Legendary Cheerios, the one that I have is from Warusaki3 - I downloaded him from here (I'm not allowed to post links).
    What intrigues me is that many characters uses the Statedef 180, but Imperius said that the code could be on Statedef -2 (AI section?), implying that the victoryquote is not State dependant.
    Thanks.

  14. #34

    Default Re: Character Specific Win Quotes

    Did it work? Sorry for the short response I'm very tired from Halloween today.

  15. #35
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    Default Re: Character Specific Win Quotes

    Legendary Cheerios
    Re: Character Specific Win Quotes

    Did it work? Sorry for the short response I'm very tired from Halloween today.
    No. I have tested on other characters, too, for the same result. I suppose it is some bug (or similar) of old MUGEN version characters.

  16. #36
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    Default Re: Character Specific Win Quotes

    You need to be at 1.0+ to work with this.

  17. #37

    Default Re: Character Specific Win Quotes

    Oh well I'm sorry. But did you enter it into the st1 or the cns? Because I entered mine into the st1 file.

    - - - Updated - - -

    I actually got it to work you need to create a statedef 180 inside his st1 file which is cvs_common and then change his mugenversion to 1.1

  18. #38
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    Default Re: Character Specific Win Quotes

    Legendary Cheerios
    Re: Character Specific Win Quotes

    I actually got it to work you need to create a statedef 180 inside his st1 file which is cvs_common and then change his mugenversion to 1.1
    Thank You very much. I will try Your method and, as soon as possible, post back the results. Thanks.

    ------ Edit ------

    Tried the following code, as Legendary Cheerios instructed (in st1 file, change mugenversion):

    Code:
    [Statedef 155]
    .
    .
    .
    [Statedef 180]
    type = S
    
    [State 180, Generic]
    type = victoryquote
    trigger1 = !time
    value = 1 + (random % 37)
    
    [State 180, Yuri]
    type = victoryquote
    triggerall = numenemy
    trigger1 = enemy, name = "Yuri Sakazaki"; || enemy, name = "Yuri"
    trigger2 = enemy, name = "cvsyuri"
    value = 50
    .
    .
    .
    [Statedef 4000]
    To no avail. Also tried:
    • Removing the numenemy triggerall in specific quote code
    • Changing the target quote (value) of specific quote code
    • Removing trigger2 and OR operator of specific quote code
    • Removing generic quote code
    • Simplifying generic code value (to a simple "random % 38")
    • Inserting Statedef 180 into other locations of st1 file
    • Setting trigger1 in generic code to a simply "1"
    • Changing state identifiers


    To the same result.

    It is alright. I really appreciate Your efforts, but that is not something critical. The character isn't even mine. Having the generic quotes is already great to me. Sorry to bother. Thanks.
    Last edited by Helel; Nov 09, 2017 at 17:09. Reason: Correction

  19. #39

    Default Re: Character Specific Win Quotes

    It's alright. Hope it works for you too!

  20. #40
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    Default Re: Character Specific Win Quotes

    do i open a character's .cns file to edit this?

    - - - Updated - - -

    what file should I open...cns file?

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