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Thread: Is it possible to add new symbols to MUGEN's font?

  1. #1

    Default Is it possible to add new symbols to MUGEN's font?

    I was wondering if it was possible to add new symbols to the font, in places like the character names
    Specifically I was wanting to add Unicode, though I'm not sure that will work.
    Does anyone know if there is a way to do this?



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    Default Re: Is it possible to add new symbols to MUGEN's font?

    Quote Originally Posted by Ⅿatrillex View Post
    I was wondering if it was possible to add new symbols to the font, in places like the character names
    Specifically I was wanting to add Unicode, though I'm not sure that will work.
    Does anyone know if there is a way to do this?
    so sorry for the VERY LONG 1 MONTH REPLY


    The only way to make symbols as font is by doing it and make it into a sprites fonts SSF format and use the ASCII character reference code index command that mugen 1.1 or 1.0 document
    that located here http://www.elecbyte.com/mugendocs-11b1/fonts.html#ascii-character-reference

    Only characters from the ASCII character set are supported by bitmap fonts. The extended ASCII set is not supported. For a table of the ASCII character set, see "ASCII character reference" below.

    Bitmap fonts must be accompanied by an SFF file that contains the sprites for the glyphs. Each character in the font maps to a sprite indexed by 0,<ASCII code> where <ASCII code> is the corresponding ASCII code for the character. For example, the character 'A' (ASCII code 65) maps to sprite 0,65.

    Any character which does not have a corresponding sprite will not be rendered.

    Bitmap fonts may contain one or more color banks. Each color bank maps to a palette stored in the SFF, and indexed by 0,<color bank number> where <color bank number> is a positive number. If during font rendering, an invalid color bank is specified, the palette of the first sprite in the SFF will be used.

    the main question are you going to use as Menu for the title screen for your screen pack or make into a Stages viewer for the select screen ?

    because there a limited and trick to the screen depends on what your gonna do with it

    if your doing for a character that I cant help you but if your doing it for a MUGEN CHARACTER NAME that easy,

  3. #3

    Default Re: Is it possible to add new symbols to MUGEN's font?

    The reason I wanted it was for Mugen character displayed names
    Being the names you see when selecting them as well as what you see above their lifebar ingame

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    Default Re: Is it possible to add new symbols to MUGEN's font?

    Quote Originally Posted by Ⅿatrillex View Post
    The reason I wanted it was for Mugen character displayed names
    Being the names you see when selecting them as well as what you see above their lifebar ingame
    I made a Video Guide how to do it to make thing easy for you instead of me explaining thing in text and to avoid confusion
    How to Make A logo Names for the Mugen 1.0 and 1.1 Software
    https://youtu.be/GWzMj0okHQ8

  5. #5

    Default Re: Is it possible to add new symbols to MUGEN's font?

    Thanks for the information, learned a lot of things I wasn't aware of and have answered several questions
    This has given me some cool ideas that I'll need to try out when I have the time

    Though this wasn't entirely what I meant so my bad on not being specific enough but it does cover a lot of my questions on the topic
    I can probably do some better things with this than what I was originally and it's starting to look like what I was originally planning isn't as plausible but to explain what I did mean


    From what I've seen in the video and if I understand correctly, you're no longer able to use 1 and 0 for "1" and "0" in names
    Basically what I specifically want is the ability for names to also be able to use Unicode characters
    For example, if I wanted a character to be named "ϖϕϔϓϒϐϏ⅀" none of these symbols will appear and the name will just be blank
    So I was hoping that I could add in more characters by making a sprite for it then adding something in to the ASCII so symbols like that will also show up in additional to what is already there

    Still though, thanks a lot for the help I can definitely do some interesting things with this
    I tend to get things a bit mixed up when reading them for whatever reason so the video made things a lot more clear.

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    Default Re: Is it possible to add new symbols to MUGEN's font?

    Quote Originally Posted by Ⅿatrillex View Post
    Thanks for the information, learned a lot of things I wasn't aware of and have answered several questions
    This has given me some cool ideas that I'll need to try out when I have the time

    Though this wasn't entirely what I meant so my bad on not being specific enough but it does cover a lot of my questions on the topic
    I can probably do some better things with this than what I was originally and it's starting to look like what I was originally planning isn't as plausible but to explain what I did mean


    From what I've seen in the video and if I understand correctly, you're no longer able to use 1 and 0 for "1" and "0" in names
    Basically what I specifically want is the ability for names to also be able to use Unicode characters
    For example, if I wanted a character to be named "ϖϕϔϓϒϐϏ⅀" none of these symbols will appear and the name will just be blank
    So I was hoping that I could add in more characters by making a sprite for it then adding something in to the ASCII so symbols like that will also show up in additional to what is already there

    Still though, thanks a lot for the help I can definitely do some interesting things with this
    I tend to get things a bit mixed up when reading them for whatever reason so the video made things a lot more clear.
    your welcome :)

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