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Poll: How long should combos be?

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  1. #21
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    Default Re: Preferred Combo Length in Fighting Games?

    Any length, as long as each hit takes less and less damage, so it does not kill with 1 combo.

  2. #22
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    Default Re: Preferred Combo Length in Fighting Games?

    10-3o id keep it it average to add pressure to the opponet but keep it fair for the other fighter

  3. #23
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    Default Re: Preferred Combo Length in Fighting Games?

    I prefer a combo length of 3 - 10 for most situations except for super moves and to make matches more interesting.

  4. #24
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    Default Re: Preferred Combo Length in Fighting Games?

    Cool

  5. #25
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    Default Re: Preferred Combo Length in Fighting Games?

    Voted short, 3-10 cuz I like things to be semi-realistic. Tho I suppose we are dealing with a lot of very unrealistic characters.

  6. #26
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    Default Re: Preferred Combo Length in Fighting Games?

    Just gonna say it, I love the outrageous length of killer instinct style combos

  7. #27
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    Default Re: Preferred Combo Length in Fighting Games?

    infinity combo until death of enemy

  8. #28
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    Default Re: Preferred Combo Length in Fighting Games?

    10-30 for me.

  9. #29
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    Default Re: Preferred Combo Length in Fighting Games?

    Skulligirls has pretty much perfect combo length, even when you're getting your ass kicked you know that it won't last forever.
    it's sort of around 10-20 hits I think, I haven't really fought against all that many players online in SG that could combo my butt to oblivion so it's an estimate.

  10. #30
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    Default Re: Preferred Combo Length in Fighting Games?

    Depends on the fighting style of the character. If the char use a lot of pokes, I'd definitely prefer long or medium combos. Other than that, I'd say short combos.

  11. #31
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    Default Re: Preferred Combo Length in Fighting Games?

    10-30 should be optimal honest anything longer and i get upset at how bad I'm being beaten at that point, Especially in umvc3 ugh.

  12. #32
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    Default Re: Preferred Combo Length in Fighting Games?

    Anything beyond 50-55 is pretty overkill.

  13. #33
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    Default Re: Preferred Combo Length in Fighting Games?

    The myth of the killer combo is true, since it's been seen in games like Tekken, SFV, and KOF XIII. Those things are evil. However, props to the players who practiced the crap out of those combos enough to discover them and exploit them, because it takes time to learn timing and technique.

    Having said that, short bursts are better than long, drawn out strings. They look good tot he audience, but bad for the one on the receiving end. Sure, you could be saying"Get Gud, scrub!" but that elite gap you create for players is what makes the community so hostile. Games like Guilty Gear and Blazblue, and now KOF, reward players with the right amount of wrist endurance to pull these combos off.

    Depends on where you stand I guess, but again, I choose short.

  14. #34
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    Default Re: Preferred Combo Length in Fighting Games?

    I'm gonna throw my two bits in here and say that a combo's length should be determined by your skill with any given character. wether it's mugen, or a tournament league fighting game, people are always finding something new. this will apply most aptly to any balanced character. dio by warusaki3 is one such character. in my opinion. well balanced and if you play your cards right can do massive combos. characters lacking a complex enough moveset will have a harder time for sure. but not impossible with the right tools. and outright OP and broken characters can often rack up to 999 with hardly any effort. i prefer the middle ground if not between balanced and broken somewhere. but hey. that's my two bits.
    booby lady has such nice meat buns!

  15. #35
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    Default Re: Preferred Combo Length in Fighting Games?

    medium combos let you have a bit of fun without going overboard

  16. #36
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    Default Re: Preferred Combo Length in Fighting Games?

    I say Medium Combo is more balanced, depending on the strength.

    Have you ever wondered when these paletteswap/spriteswap creators won't stop?

  17. #37
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    Default Re: Preferred Combo Length in Fighting Games?

    I feel like medium is best, because 30-80 hits, if each attack has 1-3 hits is a long time of watching your character get whooped; kinda disheartening and it turns it into a waiting game imo, it's one of the things I didn't like about MvC3, because in competitive play you'd just see these long ass combo so it felt more like a combo show than a competitive match.

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