Any length, as long as each hit takes less and less damage, so it does not kill with 1 combo.
Any length, as long as each hit takes less and less damage, so it does not kill with 1 combo.
10-3o id keep it it average to add pressure to the opponet but keep it fair for the other fighter
I prefer a combo length of 3 - 10 for most situations except for super moves and to make matches more interesting.
Cool
Voted short, 3-10 cuz I like things to be semi-realistic. Tho I suppose we are dealing with a lot of very unrealistic characters.
Just gonna say it, I love the outrageous length of killer instinct style combos
infinity combo until death of enemy
10-30 for me.
Skulligirls has pretty much perfect combo length, even when you're getting your *** kicked you know that it won't last forever.
it's sort of around 10-20 hits I think, I haven't really fought against all that many players online in SG that could combo my **** to oblivion so it's an estimate.
Depends on the fighting style of the character. If the char use a lot of pokes, I'd definitely prefer long or medium combos. Other than that, I'd say short combos.
10-30 should be optimal honest anything longer and i get upset at how bad I'm being beaten at that point, Especially in umvc3 ugh.
Anything beyond 50-55 is pretty overkill.
The myth of the killer combo is true, since it's been seen in games like Tekken, SFV, and KOF XIII. Those things are evil. However, props to the players who practiced the crap out of those combos enough to discover them and exploit them, because it takes time to learn timing and technique.
Having said that, short bursts are better than long, drawn out strings. They look good tot he audience, but bad for the one on the receiving end. Sure, you could be saying"Get Gud, scrub!" but that elite gap you create for players is what makes the community so hostile. Games like Guilty Gear and Blazblue, and now KOF, reward players with the right amount of wrist endurance to pull these combos off.
Depends on where you stand I guess, but again, I choose short.
I'm gonna throw my two bits in here and say that a combo's length should be determined by your skill with any given character. wether it's mugen, or a tournament league fighting game, people are always finding something new. this will apply most aptly to any balanced character. dio by warusaki3 is one such character. in my opinion. well balanced and if you play your cards right can do massive combos. characters lacking a complex enough moveset will have a harder time for sure. but not impossible with the right tools. and outright OP and broken characters can often rack up to 999 with hardly any effort. i prefer the middle ground if not between balanced and broken somewhere. but hey. that's my two bits.![]()
****y lady has such nice meat buns!
medium combos let you have a bit of fun without going overboard
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I say Medium Combo is more balanced, depending on the strength.
I feel like medium is best, because 30-80 hits, if each attack has 1-3 hits is a long time of watching your character get whooped; kinda disheartening and it turns it into a waiting game imo, it's one of the things I didn't like about MvC3, because in competitive play you'd just see these long *** combo so it felt more like a combo show than a competitive match.
Short is fine with me, combos that take too long either are way too hard to preform or just way too boring.
10-30
10-30 combos are good for fights because it lets the game feel fun instead of attacking for 30 seconds straight and insta-killing opponents
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