How long do you prefer fighting game combos to be? There are games like old school Street Fighter that had very little ability to combo, games like MVC3 where getting tagged once guarantees being comboed to death in one shot and plenty of room in-between. Personally, I prefer combos to be of a reasonable length, as I find it boring to watch a character wail on another character, completely invincible, for 90+ hits.
Opinions on this?


Reply With Quote

















Bookmarks