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Poll: How long should combos be?

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Thread: Preferred Combo Length in Fighting Games?

  1. #61
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    Default Re: Preferred Combo Length in Fighting Games?

    999 hit combo is the limit but i would say 40-90 hit combos

  2. #62
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    Default

    Short & sweet is my cup of tea, although I don't mind seeing combos go toward the 10-20 range.
    Long combo strings usually don't interest me because because they typically involve wasting time wailing on the other person with piddly attacks.
    This probably stems from my biased fondness for heavy-hitters(even if they do usually suck).

  3. #63
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    Default Re: Preferred Combo Length in Fighting Games?

    chances to deal around half hp dmg per combo to an enemy should exist in my opinion, but the longer the combo, the harder it has to be to execute it, but never 1 hit kill o 1 combo kill, like the "maximum damage" on mkp

  4. #64
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    Default Re: Preferred Combo Length in Fighting Games?

    mine is the last option definitely but I could at most do the shorts one often

  5. #65
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    Default Re: Preferred Combo Length in Fighting Games?

    medium because personally getting locked in a super long combo isn't very fun but also staying in neutral for most the game isn't either.

  6. #66
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    Default Re: Preferred Combo Length in Fighting Games?

    i believe in the combo style of games like Killer Instinct, where your combos can be as few as 3 hits, but you can finish them with a 30-hit combo as their health is in the red.

  7. #67

    Default Re: Preferred Combo Length in Fighting Games?

    I'm not even gonna bother acting like I'm any good at MUGEN, but I picked 3-10 hits cause I'm bad and I haven't really figured it out yet. BUT realistically speaking, combos are only really gonna be as long as you make them (i.e. if you're super skilled then I'm sure you can definitely pull off 30, 40, 50 and maybe even 100 hit combos)

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