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Poll: How long should combos be?

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Thread: Preferred Combo Length in Fighting Games?

  1. #41
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    Default Re: Preferred Combo Length in Fighting Games?

    Very chaotic high-damaging combos (Ningyou Tsukai 2 for Win/Memorial Selection - Mou Ichido Kimi ni Aitai & Advanced V.G. 2)
    Very chaotic combos until damage decreases to little quantity (Various fighting games with damage scaling system such as Guilty Gear, SkullGirls & etc..)

    NOTE: Ningyou Tsukai 2 (for Win/Memorial Selection re-release) & SkullGirls are very fast-paced on combos.
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  2. #42
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    Default Re: Preferred Combo Length in Fighting Games?

    I vote 30-80 hits, as I actually prefer around 50 hits. 30 hits with normal string combos and 20+ from one or two supers. Ideally 30-50 hits can be performed by adept/expert players, while 5-15 hits can be achievable from novice/intermediate players.

  3. #43
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    Default Re: Preferred Combo Length in Fighting Games?

    Depends on how the character is supposed to play, as well as the circumstances given for the combo. Leave 50+ hit combos to super moves and/or cancels into super moves.

  4. #44
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    Default Re: Preferred Combo Length in Fighting Games?

    Next to none. It's really fun to have moves that do tons of hits on their own, but if I want dial-a-combos, I'll play UMK3. It's boring as hell to play a game where everything derails into each player trying to get the setup for their one big combo that does the most damage. It makes everything useless.

  5. #45
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    Default Re: Preferred Combo Length in Fighting Games?

    I prefer 3 to 10 hit like in sf3

  6. #46
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    Default Re: Preferred Combo Length in Fighting Games?

    I can't believe Rare Akuma does 999 hits..
    But i prefer between 10 to 34..
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  7. #47
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    Default Re: Preferred Combo Length in Fighting Games?

    I say 10 combos so it doesn't cheap or boring.

  8. #48
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    Default Re: Preferred Combo Length in Fighting Games?

    6-30 normal

  9. #49
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    Default Re: Preferred Combo Length in Fighting Games?

    Medium combos 10 30 is fine for more experts players to make Long combo 30 80

  10. #50
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    Default Re: Preferred Combo Length in Fighting Games?

    I prefer it when combo hitstun decay by the amount of time that passed in a combo and the moves that you use can affect it too

  11. #51
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    Default Re: Preferred Combo Length in Fighting Games?

    I think it depends on how hard they hit. Is it rapid weak strikes or a couple heavy strikes? Either way, I like it to do enough damage to help turn the tide without OHKO potential.

  12. #52
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    Default Re: Preferred Combo Length in Fighting Games?

    Medium Combos for me. They are just the right length to feel rewarding yet not tiring.

  13. #53
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    Default Re: Preferred Combo Length in Fighting Games?

    10-30 hits. A good limit to put a fighter half-way or a quarter away from being knocked out.

  14. #54
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    Default Re: Preferred Combo Length in Fighting Games?

    I would personally say that combos should have a ton of hits, but based on the dexterity of the person executing the combo - however, I'd suggest that the moves used to combo should be mostly chip damage, and not deal sizable chunks of damage. Like, I love the idea of a 200 hit combo (probably because I'm a weeb) but it would have to be balanced and fair.

  15. #55
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    Default Re: Preferred Combo Length in Fighting Games?

    I'd like to not be combo'd for a solid 30 seconds off of one mistake

  16. #56
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    Default Re: Preferred Combo Length in Fighting Games?

    I think, it depends on favorite game style. I think for Mugen the best is short combos or short medium combos(10-20 attacks).

  17. #57
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    Default Re: Preferred Combo Length in Fighting Games?

    Depends on the game and character, I can only do short because I’m not great at comboing. But I’d prefer to not get long combo’d for the slightest mistake.

  18. #58
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    Default Re: Preferred Combo Length in Fighting Games?

    Less than 30 I feel is good

  19. #59
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    Default Re: Preferred Combo Length in Fighting Games?

    Any length to be honest.

  20. #60
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    Default Re: Preferred Combo Length in Fighting Games?

    Depends on if the game and if the combo is a true combo or a custom combo. A zero to death is almost never fun but a 15 hit combo like tekken that takes weeks to practice is usually about half health but when you get hit in competitive tekken its basically a TOD. Naruto Shippuden Ultimate Ninja storm 4 can have really long combos because you have so much health but its definitely not fun to get hit with a 57 hit combo in street fighter or kof

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