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  1. Replies
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    Re: 3D model rig help or volunteers

    I got it... actually I tried some programs but I found Maya a little bit better in terms of camera positioning... Is it much more difficult to create a skeleton than blender? (I tried blender,...
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    3D model rig help or volunteers

    Sorry, I was expecting to make in the long run an unprecedented char in MUGEN, but as I know NOTHING about art (I can't draw properly, pixel art properly - even wasted some notebooks on the process);...
  3. Best char to be converted to SVK Infinite Style?

    Hello fellas... I was just wondering: What char would be the most terrific to be converted to SvK Infinite Style in your opinion??

    Cheers!!!
  4. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    People, unfortunately, some people in MFG warned me that a close friend of Reuben Kee said that his family would not like other versions of the character, so, I entered in contact with his father,...
  5. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Issues solved, now it's time for the Second Level 2 Hyper from Infinite Style Dragon Claw, now with movie as little preview.


    https://youtu.be/PhjPzefFOXU
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    Re: 2016 Mugen Character Wish List

    Quality before quantity always... DC section updates are the most frustrating for me hahahaha
  7. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    thx man, most of them come from Infinite style's main characters, as most of them uses SNK stuff, which are rather stunning to the eyes.

    More going on:
    -Level 3 hyper n°1 done
    -Created and added...
  8. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Actually he released Evil Ken and Evil Ryu I guess but not sure

    Going on:
    -Added "automatic" super jump follow up after launcher
    -Added fall effects
    -Added QCF + P projectile
  9. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Continuing changelog

    -New jumping sprite explods and sounds
    -New running sprite explods and sounds
    -New Hyper hitsparks
    -New Hyper level 2

    Next: Add parry system, add automatic super jump...
  10. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Hello guys, after a lot of work from my narrow free time, I finally present the first customized Lvl 2 Hyper for SvK Dragon Claw! As for most Infinite Lvl 2 hypers, it is basically a high damaging...
  11. Screenpack

    Re: [SCREENPACK] Mugen Multiverse 720p 1.1 Edit by Kireishito!

    Thanks man, please endorse the file if you like it after testing! Cheers!
  12. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Well, for everyone thinking this f******* WIP is dead, well it is not. I had all my wisdom teeth removed so the project is much slower thanks to that and thanks to how difficult it is to create a...
  13. Screenpack

    Re: [SCREENPACK] Mugen Multiverse 720p 1.1 Edit by Kireishito!

    Thanks man, please upvote the file if you can!
  14. Screenpack

    Re: [SCREENPACK] Mugen Multiverse 720p 1.1 Edit by Kireishito!

    No man, it just comes with one character and one stage as example to how someone can build its mugen. But if you use VSelect it is quite easy to add your characters.

    - - - Updated - - -


    ...
  15. Screenpack

    Re: [SCREENPACK] Mugen Multiverse 720p 1.1 Edit by Kireishito!

    Valid opinion man, I made this screenpack because I really like the original one but I think it's too much information on screen, so I made this cleaner version with a bit more slots than original.
  16. Screenpack

    [SCREENPACK] Mugen Multiverse 720p 1.1 Edit by Kireishito!

    Here it is Duracelleur's Mugen Multiverse - Cross Generation of Fighters 720p edited by me, Kireishito!

    http://mugenarchive.com/forums/downloads.php?do=file&id=36344

    It's an edit that aims to...
  17. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    That's what I thought, Anji. The BG number 1 actually was the second I "did", because I thought the first was too static. On top of that I'm thinking about removing Dragon Claw's meta hyper moves,...
  18. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Thx man... its code looks like it was made by dr. frankenstein, but its gameplay is getting quite nice
  19. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    What's the best Hyper BG?

    1- 161
    2- 162
  20. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    -Hyper Background and hyper effects added
    -Combo system adjusted
    -Subsequent move animations edit for more combo fluidity
    -Added Hyper charge sprites and animation codes
    -Added Infinite's...
  21. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Changelog:
    -Added HD Background sprite
    -Reworked Background code
    -Redid moves' length
    -Reworked combos to MvC style
    -Added F+P and F+K throw instead of P+K
    -Hyper moves with MvC commands...
  22. Re: [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Changelog:
    -Added HD Background sprite
    -Reworked Background code
    -Redid moves' length
    -Reworked combos to MvC style
    -Added F+P and F+K throw instead of P+K
    -Hyper moves with MvC commands...
  23. [W.I.P.] - SvK Dragon Claw edit (First ever on mugen!?)

    Hi my friends. Well, this might be the greatest mugen project I'm working on... I might not be a professional coder/spriter/artist whatever, but I want to make a nice SvK Styled Dragon Claw!!! If...
  24. Character

    Re: RELEASE: Sean Matsuda Infinite Style Edited with Street Fighter 3 Sprites!

    Please, thumbs up the file if you enjoy it!
  25. Character

    RELEASE: Sean Matsuda Infinite Style Edited with Street Fighter 3 Sprites!

    Hi guys, as a big fan of all Infinite releases and Duracelleur's creation, I wanted so much an MvC Style Sean but IFF team released a char that was not only shoto-clone but Ryu-Clone: His POTS...
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