Attachment 4856
Attachment 4857
The Stand Gauge p2 have a bug, help pls
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Attachment 4856
Attachment 4857
The Stand Gauge p2 have a bug, help pls
Please describe the bug more precisely. (I cannot even understand the picture you've uploaded.)
Is the character uploaded in this archive? If so, I will download it and examine what the problem is.
Yep, thanks for the help
just ctrl+c ctrl+z this
Anime DIO (with EOH Voice)
just put this in the ''Author search''
Warusaki3 + Batblade456 + M-Ism + lordofd.
can't put a link because my rank is not good enough
Hey, I have fixed the gauge, however I am unable to upload images (I don't know why), so let me give you links to the files:
https://mugenarchive.com/forums/down...aki3-warusaki3
https://mugenarchive.com/forums/down...-m-ism-lordofd
By the way, how did you upload images? For me, the website says '503 error blah blah...' when I try to upload images...
The Stand gauge uses "ModifyExplod" controller. It can modify "size" of an explod, thus one can use it to alter size of "a gauge."
Also, the size of an explod can have a negative value (-1, -2, -3, ...). Negative values "flip" an explod, so I put a negative value in "ModifyExplod," to fix position of the gauge.
Taking "DIO by Warusaki3" as an example, I will explain you how to fix the bug.
(I) Open "dio_system.cns" file. Then, you might see the following:
[Statedef 6000]
ctrl = 0
anim = 6900
ownpal = 1
[State 6000, Helper]
type = Helper
trigger1 = time = 1
id = 30001
name = "config"
pos = -300,0
postype = Left
stateno = 30001
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999
supermovetime = 999999
[State 6000, Explod]
type = Explod
trigger1 = !NumExplod(6002)
trigger1 = time >= 2
anim = ifelse(teamside=1,6002,6052)
id = 6002
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = -103
pausemovetime = -1
supermovetime = -1
scale = 80,4 ; <-------------------------- MARK (1)
[State 6000, Explod]
type = Explod
trigger1 = !NumExplod(6001)
trigger1 = time >= 2
anim = ifelse(teamside=1,6001,6051)
id = 6001
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 0
bindtime = -1
ignorehitpause = 1
sprpriority = -102
pausemovetime = -1
supermovetime = -1
scale = 80,1 ; <-------------------------- MARK (2)
(II) The two points I marked, should be changed to fix the bug.
Fisrt, change MARK (1) into
scale = 80 * (3 - 2*teamside) , 4
And, change MARK (2) into
scale = 80 * (3 - 2*teamside) , 1
(III) This is not done yet. Find "ModifyExplod" below, and you can see the following code:
[State 6000, ModifyExplod]
type = ModifyExplod
trigger1 = NumExplod(6001)
Id = 6001
scale = ifelse(root,var(54)>=80,80.5,root,var(54)),1 ; <--------------------- MARK (3)
ignorehitpause = 1
Finally, you can edit MARK (3) into
scale = ifelse(root,var(54)>=80,80.5 * (3 - 2*teamside),root,var(54) * (3 - 2*teamside)),1
The bug is now fixed.
No problem. :D
This is strange, it never happened to me, I just inserted an image by clicking on the '' insert image ''
but anyway, thanks, the char has some sound bugs when Jotaro yells '' ORAORAORAORA '' the same happens to Dio, but I'll try to fix it here. Thanks!
If there is another problem to be fixed, then give me a mention anytime. :)
I tried to solve it, but it did not work. can you help me?
the same happen to Dio.
(can't upload a video because my rank is not good enough)
so, just put this in youtube: /watch?v=F_g0XInv968
Didn't the character I've uploaded have a problem?
Or, did you mean DIO by another author?
no, this bug happens with the original char as well, it's from the same author.
in the file that you upload also happens this
It is weird... (When I tried, no bug happened at all.)
Was it the same bug as you've mentioned at the first time? (The Stand gauge bug)
no, this bug only occurs when jotaro activates the stand, and does ORAORAORAORA.
if someone cancels this blow, the ORAORAORA's sound keeps playing endlessly.
Can you tell me how to activate "ORAORA"?
I think I should test it also.