Thanks for the review, OG.
Well the story of the first chapter was a bit self-explanatory, and sometimes understandable if you start the arcade with Dr.Culo (which later transformed into Omega Dr.Culo and the final boss THE PAIN - in fact, nobody noticed that the final boss from SCF is a texturized face of " Harold Hide The Pain " meme
http://knowyourmeme.com/memes/hide-the-pain-harold). So the final boss of SCF was sort of degeneration, yeah it was scary I can understand :D but then in SCF2 it became just stranger to the new storyline.
But anyway, SCF story is way more random, that "episode" was just a series of experimentations later finished in a uniform shape (the full game). I don't know what exactly I had in mind, probably just the will to make something funny and random.
The bonus stages, same thing. I decided to take them out of the second episode because they were sometimes too difficult or not fitting the new "vibe" (also because I was lazy to understand a way how to make them appearing in arcade mode but not selectable. I wanted to make something more noob-friendly.
But you just gave me some good ideas for the third episode which will feature the previous boss, more evil/twisted/crazy fighters (Thrill Kill style), gorish stages (a whole new set or a renewed set of the current ones) and a completely grindcore metal soundtrack which will make the player puke on his keyboard. J/k, but there's something more hardcore I've been planning for the next episode. I just need time and, most important, inspiration before I start working on it again.
Well this means also that the game will not be published here or anywhere else where explicit graphics are prohibited, unless I have permission to. That's bulls**t you know, because everywhere kids can buy GTA5 and kill virtual pedestrians, but hey I'm not here to shock anybody or promoting violence. Well, actually I believe that virtual violence saves from the desire of real violence, but that's another deep and boring story :P