My goku char can dodge almost every attack when transform into MUI
How to make other char can dodge?? :no_clue:
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My goku char can dodge almost every attack when transform into MUI
How to make other char can dodge?? :no_clue:
Use HitBy or NotHitBy Controller:
[state HitBy Notching]
type=hitby
trigger1=random%2 ;Example trigger
value=
value2=
time=1
ignorehitpause=1
persistent=256
||
[state NotHitBy Every Attack]
type=hitby
trigger1=random%2 ;Example trigger
value=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np
value2=
time=1
ignorehitpause=1
persistent=256
Or use HitOverride Controller:
[state ]
type=hitoverride
trigger1=random%2 ;Example trigger
attr=sca,aa,at,ap,ha,ht,hp,sa,st,sp,na,nt,np ;Makes you unable to catch with p2stateno in hitdef.
slot=0 ;default is 0
stateno=[number of stateno] ;Dodge statedef
time=1 ;default is 0
ignorehitpause=1
persistent=256
or Make Command
[statedef -1]
[state ]
type=changestate
triggerall=command="dodge" ;example trigger
trigger1=statetype=s&&ctrl ;example trigger
value=[number of stateno] ;2nd Dodge statedef
ignorehitpause=1
persistent=256
Moved to Dev Help.