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What is your ideal Playstyle / Gameplay? 30th September 2017 12:36
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Member's Files

File Date Downloads
[18+] mappa karin : Hard to find nude Karin. 28th September 2016 883
[18+] nude athena : A very, VERY hard to find nude Athena. 28th September 2016 1,573
[18+] Nude Sakura : Another very hard to find nude character. This one has a lot of glitches when run in 1.1 environment, but seems to work well in older builds, 2002 build to be exact. I thought I'd upload it as well if someone can get the character to stop glitching in cur ... 30th September 2016 858
AI patch for Kino by minoo : AI for minoo 11th December 2016 12
Suzaku Castle Night : Ryu's stage from Super Street Fighter II Turbo HD Remix, edited by me. Has zoom and integrated scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 9 ... 28th January 2017 132
Up To You [edit] : An edited clip from the song 'Up To You' by Topaz.​[ https://www.youtube.com/watch?v=yCm-fZMrsi4 ]is the sample I used, reverb, echo, tempo change and tempo scaling. Use it for comfy stage music, or just whatever you want. ... 24th December 2016 14
Neon Valley [Edit] : An original stage by Amanojaku. Edited and added zoom by me, relocated moon, clouds are omitted. 26th December 2016 17
Street Fighter III Stage Pack : A compiled pack of a bunch of 1.1 compatible Street Fighter III stages, (most from 3rd Strike, some from 2nd Impact and New Generation) that I added zoom. I also altered some of the stages by removing some of the artifacts on screen such as certain charac ... 3rd January 2017 213
The Queen of Fighters : Remember all those [18+] characters I uploaded? Mappa Karin, Nude Athena, Nude Sakura? This is the game they come from. Included in the screen pack are the endings to different characters and three stages from said game. Unfortunately I couldn't find ... 12th January 2017 177
Mondays and Wednesdays, maybe Frida : A screen pack with relaxation in mind (at least that's what I had in mind). There are three .def files. - A.def - For smaller rosters (60+ characters). - B.def - For larger rosters (180+ characters). - 0.def - An updated version of first screen pack and h ... 16th January 2017 101
The Training Room : Marvel Vs Capcom 2 training room with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = -130,-50 t ... 20th January 2017 102
The Station - Noon : Street Fighter III 3rd Strike - Alex's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 41
The Street Corner : Street Fighter III 3rd Strike - Dudley's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 49
The Harbor - Docks : Street Fighter III 3rd Strike - Oro's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 26
The Harbor - Port : Street Fighter III 3rd Strike - Sean's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 38
The Castle Rooftop : Street Fighter III 3rd Strike - Ryu's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 77
The Club : Street Fighter III 3rd Strike - Remy's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 43
The Mosqe - Day : Street Fighter III 3rd Strike - Necro's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 29
The Dojo : Street Fighter III 3rd Strike - Makoto's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 58
The Savanna : Street Fighter III 3rd Strike - Elena's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 39
The Road : Street Fighter III 3rd Strike - Ibuki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 36
The Home : Street Fighter III 3rd Strike - Hugo's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 31
The Mosqe - Night : Street Fighter III 3rd Strike - Twelve's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 35
The Forgoten Street : Street Fighter III 3rd Strike - Gouki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 45
The Station - Day : Street Fighter III 3rd Strike - Ken's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 62
The Ruins : Street Fighter III 3rd Strike - Urien's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 35
The District - Raining : Street Fighter III 3rd Strike - Yang's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 51
The District : Street Fighter III 3rd Strike - Yun's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 60
The Eatery : Street Fighter III 3rd Strike - Chun-Li's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 sta ... 20th January 2017 73
The Forgoten Street - Eclipse : Street Fighter III 3rd Strike - Shin Gouki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 ... 20th January 2017 51
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