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Downloads: Takane Hibiki (Yuki AI)

Takane Hibiki (Yuki AI)

Uploaded by 24th October 2019
Author Author Mouser, updated by Warusaki3
File Size File Size 8.59 MB
Views Views 813
Downloads Downloads 333
Last Reupload Last Reupload Never
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Older version with Yuki's older version of his AI Patch(use AIcvshibiki.def to enable it).
Defaults to EX Groove.
Check cvshibiki2.cns for the settings below that were roughly translated:
; Setting from here ↓
; ------------------------------------------------- --------------------------
[State-3, AI set]
type = parentvarset
trigger1 = root, var (59) = 100
var (59) = 10; Select from 1 to 10

[State AI always start switch 0-3]
type = VarSet
trigger1 = 1
var (22) = 2; 0 ← always off
*************; 1 ← Only 1P color is always off. Other colors are always on
*************; 2 ← 7P color is always off. Other colors are always on
*************; 3 ← All colors are always on.
[State -3, 8]
type = varset; If you don't want to provoke at victory, change "var (46) = 0" below to "var (46) = 1"
trigger1 = 1; If you don't want to provocate in a senselessly during battle, change `` var (46) = 0 '' below to `` var (46) = 2 ''
var (46) = 2; If you don't want to do both, set var (46) = 0 to var (46) = 3

[State Bro setting 0-10]
type = VarSet
trigger1 = 1
var (20) = 4; 0 will change during the match. It goes up when it is inserted into a technique with many gaps. Will go down over time
*************It can be fixed with 1 ~ 10. 5 is 50%
[State JD setting 0-10]
type = VarSet
trigger1 = 1
var (21) = 4; 0 will change during the match. It goes up when it is inserted into a technique with many gaps. Will go down over time
*************It can be fixed with 1 ~ 10. 5 is 50%

[State, is it OK to set such a setting as 10%? ]; There are opponents whose damage is accelerated by regular hits of the pursuit of only at the wall after the dead
type = VarSet; This is basically the case with opponents who do not have a bro system or air movement. So I made some settings. Gage technique is different.
trigger1 = 1; However, this is not completely safe, and some opponents have a risk of counterattack
var (44) = 13; 0 ← OK, no problem 1 ← Stop at the same level as your own life 2 ← Until the opponent's life drops by 300 from your own life
***************; 3 ← Until the opponent's life is 500 lower than your own life 4 ← Until the opponent's life is 300 or less * If the enemy life is 150 or less, it will attack with any setting as it is
[Bron on / off at State EX]
type = VarSet
trigger1 = 1
var (40) = 0; When set to 1, it is sealed (only when EX)

[JDon / off at State EX]
type = VarSet
trigger1 = 1
var (41) = 0; When set to 1, it is sealed (only when EX)

[Avoid on / off at State EX]
type = VarSet
trigger1 = 1
var (42) = 0; When set to 1, it is sealed (only when EX)

[State EX wraparound on / off]
type = VarSet
trigger1 = 1
var (44) = 0; When set to 1, it is sealed (only when EX)
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  • Takane Hibiki (Yuki AI)
  • Takane Hibiki (Yuki AI)

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Comments

Kesillo2106
New Challenger
22nd March 2020 at 01:08
Woooh this is so great
dovakhiin
New Challenger
6th February 2020 at 01:15
looks awesome
Chabooey
New Challenger
31st December 2019 at 10:03
YES , such a good character
Juu-bei7

25th October 2019 at 22:51
@Disins Yep, works perfectly ^^ Default Groove is no big deal as it can be changed in the settings anyway.
Darkinside25
25th October 2019 at 22:28
@Juu-bei7 Tested and can say Taikan's works just as well, yet still locked to EX Groove only. :p
Darkinside25
25th October 2019 at 04:15
@Juu-bei7 Not sure, I guess it wouldn't hurt to try considering the file dates should match.
Juu-bei7

25th October 2019 at 02:27
Nice find. Does Taikan's patch work on this version as well?