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Downloads: Azrael (1.1)

Azrael (1.1)

Uploaded by 8th October 2017
Author Author Deoxgigas
File Size File Size 127.40 MB
Views Views 53,802
Downloads Downloads 546
Last Reupload Last Reupload 16th June 2018
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Mugen 1.0 version on the Archives : https://mugenarchive.com/forums/down...-1-0-deoxgigas

Alternative download link : https://onedrive.live.com/?authkey=%...799DA891DFB124


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Azrael (CPEX Style) by Deoxgigas

Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does.

So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into after a nice long break.

The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him.

It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy.
Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura,
Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters.
As a result, Azrael now has alot more claw and fire in his moves.

Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both.

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Movelist:

Just in case: 4 is Back, 6 is Forward, 2 is Down, 8 is Up and 5 is Neutral.

Also, if you know your BB buttons: a is X, b is Y, c is Z and d is A.

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Normals:

5X
5Y
5YY
5Z
6X
6Y
6Z
2X
2Y
2Z
3Z
j.X
j.Y
j.Z
j.2Z

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Drives:

5A
2A
6A
3A
j.A
j.2A

Note: Spawns Weak Points and has additional effects and damage if they're already active.

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Specials:

Tiger Magnum
236Z

Cobra Strike
6Z during Tiger Magnum

Note: In Blazblue CPEX, Cobra Strike actually had the command "46Z", but it was changed to "6Z" in BBCF.
I decided to run with the CF command because it's simpler, and easier to work with.

Leopard Launcher
6Z during Cobra Strike


Hornet Bunker - 214A

Hornet Chaser
8 when hitting with Hornet Bunker while a Lower Weak Point is active.

Note: Hornet Bunker adds and uses Lower Weak Points like some of the Drive moves.


Valiant Crash - 236A

Valiant Charger
6 when hitting with Valiant Crash while a Upper Weak Point is active.
Can be used again every time you hit with most moves during a certain time frame.

Note: Valiant Crash adds and uses Upper Weak Points like some of the Drive moves.


Gustaf Buster - 236X

Sentinel Dump Standard - 214Z

Sentinel Dump Downed - 22Z

Note: Standard Sentinel Dump can be used all the time. Downed Sentinel Dump can only be used while the opponent is on the ground, or be comboed into during 3Z.


Growler Field - 214Y

Phalanx Cannon - 236Y

Note: Growler Field absorbs projectile moves and adds a charge each time (up to 3). Phalanx Cannon can only be used while having atleast one of those charges.


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Supers:

Distortion: Scud Punishment
214214A

Distortion: Black Hawk Stinger
236236A

Note: Costs 50 Heat (500 meter) each.

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Astral Heat: Patriot Apocalypse

632146Z

Note: Costs 100 Heat (Full meter) and can only be used when the opponent has less than 35% HP.
Cannot be chained into during a combo that brings the opponent to less than 35% HP.

In the source game, an Astral Heat finisher can only be used during the last round you need to win a match. However, since there's no real
way of checking whether the current round fulfills that in Mugen, you can use the Astral Heat during any and all rounds.
It will, however, only work once and cannot be used again during the same match if you've already won once using it.
Also, the AI will only attempt to use this after atleast 1 round has passed.

------------

Others:

Crush Trigger: 5B
Counter Assault: 6B (While in Guardstun)
Throw: 5C/6C
Backwards Throw: 4C
Barrier: 4B (Hold)
Burst: B+C (While in Hitstun)
Rapid Cancel: X+Y+Z
Overdrive: B+C
Taunt: Start

Notes: Crush Trigger costs 25 Heat, Counter Assault and Rapid Cancel costs 50 Heat

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A few other notes:

- The AI is maxed out to fight at its best as always, regardless of AILevel.
- In BB, you have Staggers and Throw states that can be broken out of if you push a button in time.
Here in Mugen, those are Custom states, which means that the entire deal lies on Azrael's side. Now this is all fine VS other players,
but against AI, it's a different matter. I've made it so that escaping any of these is based on the AIlevel of the opponent with the following values:
Stagger: 10% * AILevel, Max AILevel will always escape. Low AILevel will escape at the latest point, highest at the earliest.
Throw: 15% + 5% * AILevel, Max AILevel is 70%. (Throws cannot be broken if they Counter Hit.)

-You can change the frequency of Azrael's voice clips being played by changing var(56) at the very bottom of the first CNS file. (azrael.cns)
1 is default, 0 is no voices and 10 is 100% voices at all times.
-You can also change his localcoord in his .def file to fit him better into some of the Mugen 1.1 stages.

Palettes:
1-9: Normal
10: Clone Mode.
11: Enchant Dragunov Level 4
12: Enchant Dragunov Level 9

10p summons 4 clones to fight at the start of the battle.
11p adds metergain, immunity to throws and projectiles, and triple attack power.
12p adds constant full meter, immunity to almost all attacks, 10x attack power and constant life gain. Also, Phalanx Cannon can be fired all the time regardless of charges.

Check out https://www.dustloop.com/wiki/index.php/BBCPE/Azrael if you want more information about the character, his moves or what the specific mechanics do.


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10/14/2017 Update Notes:

- Changed the character icon to a close-up of Azrael's face.
- Greatly increased the distance covered when Super Jumping forwards or backwards.
- Azrael will now turn towards the opponent at the end of an Air Dash if the opponent is behind him.
- Azrael should now be properly grabable even while his Guard Point is active during Hornet Bunker, Valiant Crash and Sentinel Dump.
- The backwards Throw should no longer require backwards inputs if you want to follow up with anything when it does damage.
- Tiger Magnum, Cobra Strike and Leopard Launcher will now all wallstick the opponent while the Valiant Charger w/UW effect is active.
- Fixed a HUGE and ancient issue with Azrael not guarding properly at seemingly random times.
- Fixed the inputs for air jumps and super jumps. They should both be much more responsive now.
- Fixed a slight delay on Valiant Charger activation after hitting with Valiant Crash w/UW.
- Fixed the opponent returning straight into their base idle state after breaking a throw, if they don't have a custom animation for it.
- Distortion Drive supers, and alot of other moves that were previously unavailable, are now usable during Valiant Charger.
- Distortion Drive supers should now have the same background darken effect last the entire move, rather than it suddenly becoming brighter midway through.
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Comments

Akame016
Lurker
Today at 20:15
wow
Nemoking
Lurker
Yesterday at 23:12
Epic!
Prideful_Heart
Lurker
10th November 2019 at 19:00
what's the name of the background music?
Rackz
Lurker
10th November 2019 at 18:27
cool
Tmathh
New Challenger
10th November 2019 at 02:44
yooooooooo nice.
TheDiamond44
Lurker
10th November 2019 at 02:09
ok boomer
jeaguere123
Lurker
9th November 2019 at 20:47
e ate bom mas eu so to comentando pra ser desblokiado kk
Zeriba
New Challenger
9th November 2019 at 15:54
Damn, looks fancy af!
Heroj
New Challenger
9th November 2019 at 12:52
Nice work
Ruuji
New Challenger
9th November 2019 at 04:48
This is one hell of a high quality character, and the AI is incredibly challenging. The color palettes are pretty fancy as well.

(Thank you for the alternative download link.)
zaprock
Lurker
9th November 2019 at 02:10
Looks very cool
tooswag
New Challenger
7th November 2019 at 21:06
Looks very cool, nice work.
Duke_Burkoff
New Challenger
5th November 2019 at 21:46
This is really Cool!
efemuratal
Lurker
4th November 2019 at 20:59
cool
Sonic Legendx
New Challenger
4th November 2019 at 00:34
This is a Incredible Character
Krieve
New Challenger
3rd November 2019 at 13:58
nice
darksideclassic
New Challenger
31st October 2019 at 18:47
excellent work
JiminFallon
Lurker
28th October 2019 at 19:04
This is looking super sick, can't wait to try it out when my rank goes up!
JeremiahK
Lurker
23rd October 2019 at 10:17
awesome
Sol_holy
Lurker
21st October 2019 at 06:01
yes! i found my husband! Thank you!
HuangXIA
New Challenger
19th October 2019 at 10:36
good
rlgudwls01
Lurker
14th October 2019 at 15:48
Quality is Very Good
ORAMUDA
Lurker
13th October 2019 at 06:03
Very nice
vip272722489
Lurker
12th October 2019 at 19:10
GOGOGO
thyagong
Lurker
30th September 2019 at 18:52
hvhbjkno;kmjp'l[

Krowlo
Lurker
28th September 2019 at 02:36
Man, who let the dog out this time?
(Nice model btw)
Godslayer0611
Lurker
26th September 2019 at 21:53
Ah, memories
zachijah
Lurker
25th September 2019 at 19:43
very nice
ParasiteNZ
Lurker
24th September 2019 at 03:43
which version is this?
Ceasur
Lurker
23rd September 2019 at 11:48
very cool!!
z5438027905
New Challenger
23rd September 2019 at 05:00
good
blobfishfloat
Lurker
22nd September 2019 at 08:44
Nice!
Melow89
Lurker
22nd September 2019 at 06:32
genial
Miiro
Lurker
19th September 2019 at 14:01
Very nice looking.
ShyGuyDaBoss
Lurker
16th September 2019 at 10:20
Looks awesome. Shame I never got to play the OG BlazBlue games
blackbuster
New Challenger
15th September 2019 at 17:55
who's ready for gg 2020?
QWQQWQ
Lurker
15th September 2019 at 15:33
肌肉很强大的男人
L7R1C
Lurker
14th September 2019 at 23:37
this is epic!
BlueKnighto
Lurker
14th September 2019 at 21:29
THis character is sweet and very solid with a cool look
xXKuroiXx
Lurker
14th September 2019 at 18:28
sick character is he based off his cross tag model?