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Downloads: "WolfEcho Engine" M.U.G.E.N Hack [0

"WolfEcho Engine" M.U.G.E.N Hack [0

Uploaded by
21st September 2016
Author Author WolfStak
File Size File Size 475.6 KB
Views Views 13,917
Downloads Downloads 1,685
Last Reupload Last Reupload Never
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What are the innovations and changes introduces this hack? Namely:
1.Increase the maximum count of helpers from 56 to 59.
2.Change minimum count of explods , projectiles , afterimages to 500.
3.Main innovation, increase the maximum count of integer variables for characters from 59 to 101.


[State 0, VarSet]
type = VarSet
trigger1 = 1
v = (number of variable from 0 to 101)
value = 0
ignorehitpause = 1

Do not pay attention to the console, which will pop-up messages that are non-variables are not allowed. I corrected this bug, but it only led to new bugs, eventually left as is.

And by the way the new variables, starting with the number "60" can not be assigned by the operator ": =" example:

[State 0, Null]
type = Null
trigger1 = var(number of variable from 60 to 101) := 5 ; does not work!
ignorehitpause =1

in the future can be corrected this misunderstanding.

Also worth noting is the fact that under the "101" number variable is not preserved between matches and rounds, it constantly resets. So it is not used for storing values ​​that you need in the later rounds and matches!


>Updated 26.09.16
Added x64 patched .exe
Download link: https://mega.nz/#!SwpT0ACa!BnvUbBqd8...ZAD1yxBQ9UqoG0



  • "WolfEcho Engine" M.U.G.E.N Hack [0

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13th January 2020 at 14:52
var(60) never be assigned if cond() are not being used. If use cond(1,var(60):=25,0) it will result to assigned fvar(0) value to be 25 and in the interger type as the desciption show above. Cause after var(59) region is fvar(0) region. Similiarly fvar(40):=25 will result floating-point to sysvar(0) Cause after fvar(39) is sysvar(0).
16th January 2019 at 21:50
Where's the file on the video? I can't seem to find it

18th May 2018 at 23:08
Repeated and merged.
3rd November 2017 at 20:47
@Dat Luigi Fan Official I have the Razer keyboard
Dat Luigi Fan Official
New Challenger
3rd November 2017 at 20:33
Can you add Macro Commands
30th January 2017 at 01:51
@MrEmerik2000 theorically you have to grab mugen 1.0 (this one is based on that mugen) after unzipping you have to delete mugen.exe and add the mugen.exe and wolfecho.dll
As i said there is no much benefit besides the 3 helpers,in theory mugen has a limit of 56 helpers but japanese sites that have info have proven that mugen has a limit of 300 helpers and they had chars with 256 helpers they explained that for the char to work you just needed to write in helpersmax the ammount of 256 or 300 whatever you wanted.
Integers variables mugen has a higher limit from what this guy said because most chars released on futaba channel use variables as high as 300.
Forgot to mention this one is incomplete unfortunatelly this guy reported the one i uploaded because it was complete and had a hack to use 4 Gb of ram in 64 bit OS or 3 Gb in 32 bit OS but as i said this guy reported that one.
At least this guy could upload a fully working not just a dll and an exe because you dont know if this use a beta,alpha wip,or RC.
Leave coments or delete this useless stuff because is not complete and there is no info
18th October 2016 at 23:08
I downloaded the WolfEcho Engine and I found a single mugen.exe with a wolfecho.dll, what do I do?
5th October 2016 at 18:31
and what would be the use of that besides the pint that there isnt a single char that use more variables
as i said tere is no differece at all if it had different shaders or a way to setup the shader that would be good (im talking native shader)
5th October 2016 at 17:58
Tabris666,increase the maximum count of integer variables for characters from 59 to 101.
28th September 2016 at 00:07
question ( =w=)/O
what is the difference besides the increase of 3 helpers because there is no difference besides that.