For Mugen 1.1. Has better sprite quality than the Mugen 1.0 version.
Alternative Download Link: https://1drv.ms/f/s!AiSx35GonXnKgVP93YSTJNkXPzna
Skip to 2:55 if you only want to see the AI.
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Meteoric Marisa (Touhou) by Deoxgigas
After 10000 years, I have returned from my retirement to deliver a new character out of the HD Touhou fighting game series.
If you're looking for a proper balanced character who you'd find in a regular fighting game, I'm afraid this ain't where you'll find it.
I'm sure that some people who remember my former works would've preferred another BlazBlue character, but this time I wanted to return to my roots and make something...
Stronger. With less effort. And yet still quite alot of effort. Getting the combos right on this one turned out to be quite the handful.
Meteoric Marisa is, like Flash Byakuren and Zen Kasen Ibaraki before her, directly inspired by her namesake of Touhou 13.5 HM and Touhou 14.5 ULiL.
She has all the moves from the source game, except the Occult move from 14.5 which I swapped out for something more in line with the theme I was going for here.
In addition, she has the same kind of Bomb super that my other Touhou characters have, her 3 supers from ULiL, her Last Word spell from HM, and a new grab super.
The AI is as relentless as ever, primarily designed for AI vs AI fights.
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Movelist:
Just in case: 4 is Back, 6 is Forward, 2 is Down, 8 is Up and 5 is Neutral.
Also, if you know your BB buttons: a is X, b is Y, c is Z and d is A.
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Normals:
5X
5Y
5Z
6X
6Y
2X
2Y
j.5X
j.5Y
j.5Z
j.6X
j.6Y
j.2X
j.2Y
66X or X while running
66Y or Y while running
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Specials (Uses one of the 5 special meters at the corner of the screen):
Starshards:
5A and j.5A
Constellarbeam:
6A and j.6A
Witch Leyline
6Z, j.6Z and Z while running:
Sweep Aside:
4Y (Goes forwards)
j.4Y (Goes forwards in the air)
4Z (Goes upwards)
j.4Z (Goes downwards)
Rising Sweep:
2Z
j.2Z
Meteor Bullet:
236A (Goes forwards)
j.236A (Goes forwards in the air)
214A (Goes upwards)
j.214A (Goes downwards)
Explosive Potion:
214X
214Y
214Z
j.214X
j.214Y
j.214Z
Varying distances. The Z versions bounce off walls.
Starfall:
22A
Occult - Mysterious Meteorite.
B (Goes on a cooldown indicated by the purple orb in the bottom corner after using.)
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Supers:
Bomb:
22B
Costs 1 bar, or 1000 meter. Teleports Marisa offscreen and into the air after going kaboom. Can be used in the air. Can be used while guarding.
(Goes on a cooldown indicated by the star in the bottom corner after using.)
Stellar Journey:
6B
Costs 1 bar, or 1000 meter. Is a grab.
Satellite Illusion
4B
Costs 1 bar, or 1000 meter. Spawns a big hurtbox around Marisa that hits up to 6 times. Can be used in the air.
Master Spark
214B
Costs 2 bar, or 2000 meter. Big laser. Can be used in the air.
Blazing Star
236B
Costs 2 bar, or 2000 meter. Jumps off the screen and then quickly flies across it. Can be used in the air.
Ultimate - Sun Grazer
214C
Note: Costs full meter. OHKO. Is unusable on any following round if it hits and can therefore only be used once.
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Others:
Star Warp Forwards: 5C or 6C
Star Warp Backwards: 4C
Activate AI: Start
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A few other notes:
- The AI is maxed out to fight at its best as always, regardless of AILevel.
Palettes:
1-4: Normal
5: The AI is unable to warp around on a successful guard. (Somewhat Easier Mode)
6-10: No Damage Scaling.
11: Clone Mode. (Summons 4 clones to fight at the start of the battle.)
12: Rainbow Mode. (Adds metergain, immunity to most regular attacks, triple attack power and allows Marisa to warp around regardless of what she's doing, whenever she's hit.)
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