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Work in progress

  1. WIP update : Replacing [Dark Beam] skill to 1.1 version

    OLD VERSION - WINMUGEN
    39xDlZC.png

    NEW VERSION - MUGEN 1.1
    OV2yWhr.png


    Might re-edit more. I'm not really good with image editing, so i'd just turn it all black.
    Categories
    WIP News , Misc
  2. Full Game..?

    Hello everyone. So... I’ve been wondering. Ever since I started to do conversions of a bunch of different characters in my own (technically not custom) style, I’ve encountered the thought of creating a full game many times. Maybe I can have a giant mesh of all my characters into a big roster. Provided that their mechanics are the same, there should be no trouble at all. At the moment I’m still creating the “system” part of the motif, but the “fight” section is polished and finished, as seen in my ...
    Categories
    WIP News
  3. WIP update : Replacing Winmugen [Dash Strike] skill to 1.1 version

    unknown1.png
    Winmugen version, Yami Kula's Dash Strike.

    unknown2res.png
    Mugen 1.1 version, Yami Kula's Dash Strike.

    For the sprite, i actually use Geoniko's explode and sprite effect, but still retain the same code with winmugen version, though there are few minor adjustment so it can be run in 1.1.
    Subject sprite's effect and sfx will be change, depending on how far she will be. For now, it would be temporarily. ...
    Categories
    WIP News , Misc
  4. Done patching Yami Kula to 1.1

    https://media.discordapp.net/attachm...164&height=683
    She no longer have null skill, passive reversal, flashy wide-screen ohko and ridiculous helper.
    Another version of Yami Kula for null-tier will be planned for her soon. But for now, i will focus regular character, while removing all cheap content from her.

    She will available only for 1.0/1.1.
    Categories
    WIP News , Misc
  5. Yami Kula (remade) progress status.

    Progress : 20%.

    I'm taking this too long to update her, due university, job interview, pregnancy, and i lost all my yami kula assets (null generator, 1gb of uhd sfx, sprite and bunch of codes - Courtesy of Ced, SM, Panda and Stonekfm), because my old laptop ex-hd no longer working 5 months ago.

    SO far, i had to re-create her by using old kula files (David Demianoff (KOFM AI patch), 119way) as template for her. Might release non-cheap yami kula (without ohko, wide-screen ...
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