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https://i.imgur.com/a9OIwqf.png There she is. She almost done for alpha (meaning no skill whatsoever, just basic movement and and AI combo). Yes, i've been working on her on veeeeeeeeery slow pace as i have sheer commitment irl stuff. I have no longer able to spent time with mugen or in front of my laptop with my current working task and stuff. Anyway, i'm still working on refining few more of her stuff before asking few people to test on her AI. I could ...
OLD VERSION - WINMUGEN 39xDlZC.png NEW VERSION - MUGEN 1.1 OV2yWhr.png Might re-edit more. I'm not really good with image editing, so i'd just turn it all black.
https://i.imgur.com/u1bHdgk.png Done converting most of her basic winmugen stuff. There are various of issues (which is shame that i couldn't import most of her winmugen skill due compatibility issue with mugen 1.1 engine, as the game wont run if there are classic winmugen script inside her cns. Right now i working off for her super and AI. Its been awhile, and my creativity kinda classic so please bear with me.
unknown1.png Winmugen version, Yami Kula's Dash Strike. unknown2res.png Mugen 1.1 version, Yami Kula's Dash Strike. For the sprite, i actually use Geoniko's explode and sprite effect, but still retain the same code with winmugen version, though there are few minor adjustment so it can be run in 1.1. Subject sprite's effect and sfx will be change, depending on how far she will be. For now, it would be temporarily. ...
https://media.discordapp.net/attachm...164&height=683 She no longer have null skill, passive reversal, flashy wide-screen ohko and ridiculous helper. Another version of Yami Kula for null-tier will be planned for her soon. But for now, i will focus regular character, while removing all cheap content from her. She will available only for 1.0/1.1.