View Full Version : Character Variety of Chars / Stages Smoothed Out (growing list)

Mar 24, 2015, 03:48
Welcome to my edits thread.

I've been doing a lot of minor updating, bug fixing, adjusting, aligning animations, deltas all that fun stuff, just to sort of round off the edges of some characters and stages I like. I was doing it mostly to polish off my roster for a screenpack I'm working on, but I'll be sharing my work on this thread, and updating it as I go. Hope you enjoy, please feel free to use any of it. No credit necessary, but I do think it's good practice just so people can find their way back to the creators of things they like. I take no credit for the original assembly of any of these characters or stages, I'm just fixing them up. Feedback welcome with a slim possibility of requests.

Latest additions: Eric Cartman edit and Darth Vader wip

Mar 24, 2015, 03:50
____________/ - CHARACTERS -

Infinity Phalanx, Somulo, Crocomire, and Cyber Skeleton
-No longer require stage zoom
Original Thread (http://mugenguild.com/forumx/index.php?topic=141241.0)

Endoedgar made a couple of bosses from Metroid which were basically too small to fight regular sized characters. They're made to fight his Samus' who are about half the size of your average Ryu, so I just doubled their scale and doubled the size of the stages. No changes to the characters at all other than that. Seeing as his Motherbrain does have a scaled up version already, I've just provided a link to his page for you to get her. Her 'hd' scaled stage on that page is not scaled at all tho for whatever reason, so I provided a version of that here too.

Kraid: Download (http://www.mediafire.com/?04w4rse9k2scn3f)
Phantoon: Download (http://www.mediafire.com/?2oodj67p94fj7sj)
Motherbrain's Stage: Download (http://www.mediafire.com/?vcb13wwbw5vv48a)
Endoedgar's page: http://www.endoedgar.net/phpBB3/portal.php
(Characters link under M.U.G.E.N. on left for Motherbrain)


From Resident Evil
-Increased scale
-Re-aligned anims for basics and some specials.
-Minor tweaks to some specials
-Includes custom edited stage
Download (http://www.mediafire.com/?dzdorbnj4c971z9)


Personal Dark Donald edit (as in Ronald Mc)
-Adjusted offense/defense values
-Changed the life gain, so he is actually beatable now, unless
your character is too fat. When his life gets to zero, there is a
list of characters who he responds too by throwing cheeseburgers
everywhere and regaining full life. The list is easy to update or erase
if you search his .cns file.
-Includes Midnight at McDonalds Stage w/customized remix of
Converting Vegetarians by Infected Mushroom
Download (http://www.mediafire.com/?jpgv4kioxa0lgg5)


From the Castlevania Series
-Updated some code.
-No longer flips directions once every frame when passing over player 2.
-Taunt moved to taunt button
-Winpos no longer lasts a minute and a half.
-Includes personally customized Giant Underground Cathedral full of Bones stage
and Rosemary's Baby by Fantomas
Download (http://www.mediafire.com/?h40v3m5ii9rvtcf)

Mar 24, 2015, 03:52

From Resident Evil
-That unblockable charging move that he loves to spam is now blockable.
-more to come in terms of anim aligning etc...
-Includes customized Building of Horror stage
-Includes 6 new palettes by davismaximus as of 3/8/15
Download (http://www.mediafire.com/download/oh43ijhwcae8yqt/Tyrant_RMH.zip)


From Resident Evil MVC style
-Fixed infinite loop bug
-120 x 140ed large portrait
-Includes personally customized Resident Evil Police Stage with walk on by Nemesis
Download (http://www.mediafire.com/?kh7cx9kzi24fdbe)


Ash from Sam Ramey's Evil Deads and Army of Darkness.
Hail to the king baby.
-New Portrait from Army of Darkness cover
-Fixed face sprites in stand pos
-Remapped punches to punch buttons
and kicks to kick buttons
-Fixed broken command for Mini Ashes hyper
-Wrote out and added Moves List
-Uppercut has more balls now
-Gave Chainsaw Dash another version
with some more range if you press
y instead of x.
-All basic attacks are a tab bit quicker
-Removed env shake on weak attacks, toned it down and strongs,
and turned it to a bit more of a vibrating effect when the chainsaw hits.
-Realigned crouch weak punch
-Includes personally fixed Evil Dead Cabin stage
Download (http://www.mediafire.com/?jf7qcantyp13u3x)


From the X-Men
-Now has 6 selectable Palettes, thanx to KBN22 for the fix.
Download (http://www.mediafire.com/?7nx7h5obunv9vhi)


From Bible Fight
-Converted from 2 button to 4 button character via
2 of his specials to basics, and some code tweaking
-Changed a few commands to make them more intuitive
and so rewrote moves list
-Smoothed out standing and jump attack anims
-120x140ed portrait.
Download (http://www.mediafire.com/?qbz94ixqvbtaiqw)


From The Tick
-One of his moves used to send him floating off the screen forever.
This doesn't happen anymore.
-Wrote out a moves list
Download (http://www.mediafire.com/?uyzbscre7qz7swm)

Mar 24, 2015, 03:53

From the Todd McFarlanes Comic. I made a crap load of changes to this character.
There is a change log in the file, but Very basically:

-Realigned all sprites (for foot position), anims, basics and some hypers.
-Added many new frames to basics and specials to smooth out animation.
-Added more range and velocity to the Hell Chains special
-Replaced weak punch with a standing jab, and made medium into a 2 hit weak/medium combo.
-Dropped the weak kick, demoted medium and fierce kicks, and added a fierce knee
with a lot of range.
-Changed start of walk anim so it flows out of standing better
-Frankensprited in a bad butt lifter with his cape for crouch fierce kick (can be chained twice, so i cut the damage in half)
-Smoothed out all tic counts in anims to make him less choppy and a little quicker.
-Added just a little bit of forward movement to the fierce uppercut.
-Made the projectile less transparent, but fades to transparency when exploding.
-Changed his default palette from grey to black.

__/ add 6/15/12
-tweaked velocity push on hell chains
-added velocity to flip kick in air
-changed velocities of drill cape, so it moves at the angle it looks like it's supposed to,
just at different speeds depending on the button pushed to trigger it. slow drill works
nice as a float to get over projectiles, or dashes especially when done from super jump.
-minor artistic tweaks to standing anim to make him look like less of a hulk.
(lowered trapezius muscle, added curvature to waist. (see above for new stance w/new default palette)
also cleaned up hand opening and closing.
-tweaked default palette and green palette both to a darker black, and greened up the eye some.
-added 3 custom large portraits.
-If I'm not done with this character I'm really close, at least for a long while.
Download (http://www.mediafire.com/?dq4sp4xwh3a9g79)
For full change log and wip topic visit this thread. (http://mugenguild.com/forumx/index.php?topic=141624.msg1578865#msg1578865)


From Bible Fight.
-Realigned all anims so foot position holds
-recreated crouching and jumping basics
-added transparency to smoke and fire.
-fixed win pos
-added frames to standing jumping crouching,
-fixed tics of everything.
-added taunt.
-reversed large portrait, made new small portrait.
-plays smooth now
Download (http://www.mediafire.com/?r817994y8ren8h9)

Mar 24, 2015, 03:56

Ok, so after a ton of work, and a little break, I've basically managed to finish Duke up. It's been a long road to recovery but alas, he's here.

-Overhauled all sorts of stuff. Too much to fit in this post. Check change-log for list.

Included 2 new large and 1 new small portrait(s):
http://img641.imageshack.us/img641/7162/portlarg.pnghttp://img846.imageshack.us/img846/4721/dukenukemforeverj.png http://img96.imageshack.us/img96/6650/portsmall.png

Many thanks to Cybaster for the kick butt on point feedback, and Laharl for the encouragement and feedback too.
Also to T.O.P.S, Kazuya, Trial Force, Mr.ChainSaw & The Immortal for ripping the sprites and creating the original character.


Download (http://www.mediafire.com/?7zukhq4t76mi9v8)

Here is a link to a Duke Nukem stage by Xdegenerate: Stage Page (http://maniac1075-mugen.blogspot.com.au/)


By Alucard. There really is a lot that could be done to this character.
I'm not going to do all of it, but I might update him once more after
this, so keep an eye out.
-Fixed Bat-Mobile hyper so after he runs the opponent over, he throws it
in reverse and backs up to a stop before blasting them with missiles,
rather than just cutting to that position.
-Realigned the opponent in his Crime Alley hyper, so he holds them up
the way he's supposed to. usually. (depends on the character really)
-Cut the damage way down on the crime alley hyper.
-Will check on cybasters old feedback list and see if there is anything
quick and easy I can do. The coding for this character is kind of a mess
tho. If he were cleaner, better labeled, and not all stuffed into one cns file,
I'd probably be willing to do a lot more.
Download (http://www.mediafire.com/?3kc83fdu7coxdjw)


Minor updates to Hwoarang by Silver.
-Increased his mobility by speeding up his walk a little
-Increased his dash range. (check readme to tweak it if you want)
-Adjusted his size to MK, SF and X-Men characters. (which increased his range a bit)
-Added 4 new palettes.
Download (http://www.mediafire.com/?kzkbvkyuk3yhhrf)

Mar 24, 2015, 03:57

-Reduced Anime Cartman hyper damage from 1500 to 500
-Removed clone of opponent produced by Anime Cartman
-Kenny Spin's second hit can no longer be blocked if first hit connects
-Increased damage of Hitler from 33 to 120
-Increased damage of Flying Asian from 40 to 80
-Increased damage of Cartman Uppercut from 68 to 100
-Hypers now use up power bar
-Added moves list
Download (http://www.mediafire.com/download/0yu0c94tbfjcnaa/EricartmanRMH.zip)


-Rebuilt / heavily tweaked all of his animations
-Removed a couple potential infintes
-Started rebuilding some of his specials
Download (http://www.mediafire.com/download/iwk14ri8lbolj85/DarthVaderRMHbeta1.zip)

Mar 24, 2015, 03:58
Reserving Space for more characters.

Mar 24, 2015, 03:59
Reserving space for stages.

Uchiha ragna
Jun 22, 2015, 10:29
Darth Vader looks awesome! Hoping for its release someday...

Soul Taker
Jun 25, 2015, 15:50
its already been released