View Full Version : Mugen Modification Melp (Chars, stages, etc.)

Dec 21, 2015, 04:18
Ok I believe i have a basic understanding of .cns and can spend hours fixing certain issues or just making things to my liking. Recently I've been trying to scale my characters and upon doing so they projectiles and outsider animation sprites are out of place. How do i modify where the other "Helper" sprites position where it matches the change. I've tried proportions and all that math stuff but I can't do anything. Anything would help at my point.:D

Anji Mito
Dec 21, 2015, 08:58
First make sure you've set
proj.doscale= 1
that scales the projectiles size

Now you have to change their position too

For projectiles
change each
offset = x, y
offset = x * ceil(const(size.xscale)), y * ceil(const(size.yscale))

For helpers
change each
pos = x,y
pos = x * const(size.xscale), y * const(size.yscale)