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How many of you run MUGEN on Linux and Mac? 22nd February 2017 23:44
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4th September 2016
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Member's Files

File Date Downloads
[nsfw] mappa karin : Hard to find nude Karin. 28th September 2016 447
[nsfw] nude athena : A very, VERY hard to find nude Athena. 28th September 2016 765
[nsfw] Nude Sakura : Another very hard to find nude character. This one has a lot of glitches when run in 1.1 environment, but seems to work well in older builds, 2002 build to be exact. I thought I'd upload it as well if someone can get the character to stop glitching in cur ... 30th September 2016 539
AI patch for Kino by minoo : AI for minoo 12th December 2016 5
Suzaku Castle Night : Ryu's stage from Super Street Fighter II Turbo HD Remix, edited by me. Has zoom and integrated scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 9 ... 28th January 2017 30
Up To You [edit] : An edited clip from the song 'Up To You' by Topaz.​[ https://www.youtube.com/watch?v=yCm-fZMrsi4 ]is the sample I used, reverb, echo, tempo change and tempo scaling. Use it for comfy stage music, or just whatever you want. ... 24th December 2016 7
Neon Valley [Edit] : An original stage by Amanojaku. Edited and added zoom by me, relocated moon, clouds are omitted. 26th December 2016 13
Street Fighter III Stage Pack : A compiled pack of a bunch of 1.1 compatible Street Fighter III stages, (most from 3rd Strike, some from 2nd Impact and New Generation) that I added zoom. I also altered some of the stages by removing some of the artifacts on screen such as certain charac ... 3rd January 2017 63
The Queen of Fighters : Remember all those [18+] characters I uploaded? Mappa Karin, Nude Athena, Nude Sakura? This is the game they come from. Included in the screen pack are the endings to different characters and three stages from said game. Unfortunately I couldn't find ... 12th January 2017 48
Mondays and Wednesdays, maybe Frida : A screen pack with relaxation in mind (at least that's what I had in mind). There are three .def files. - A.def - For smaller rosters (60+ characters). - B.def - For larger rosters (180+ characters). - 0.def - An updated version of first screen pack and h ... 16th January 2017 36
The Training Room : Marvel Vs Capcom 2 training room with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = -130,-50 t ... 20th January 2017 34
The Station - Noon : Street Fighter III 3rd Strike - Alex's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 11
The Street Corner : Street Fighter III 3rd Strike - Dudley's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 12
The Harbor - Docks : Street Fighter III 3rd Strike - Oro's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 5
The Harbor - Port : Street Fighter III 3rd Strike - Sean's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 8
The Castle Rooftop : Street Fighter III 3rd Strike - Ryu's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 22
The Club : Street Fighter III 3rd Strike - Remy's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 11
The Mosqe - Day : Street Fighter III 3rd Strike - Necro's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 5
The Dojo : Street Fighter III 3rd Strike - Makoto's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 14
The Savanna : Street Fighter III 3rd Strike - Elena's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 6
The Road : Street Fighter III 3rd Strike - Ibuki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 6
The Home : Street Fighter III 3rd Strike - Hugo's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 6
The Mosqe - Night : Street Fighter III 3rd Strike - Twelve's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 star ... 20th January 2017 8
The Forgoten Street : Street Fighter III 3rd Strike - Gouki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 16
The Station - Day : Street Fighter III 3rd Strike - Ken's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 19
The Ruins : Street Fighter III 3rd Strike - Urien's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 12
The District - Raining : Street Fighter III 3rd Strike - Yang's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 11
The District : Street Fighter III 3rd Strike - Yun's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start = ... 20th January 2017 13
The Eatery : Street Fighter III 3rd Strike - Chun-Li's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 sta ... 20th January 2017 12
The Forgoten Street - Eclipse : Street Fighter III 3rd Strike - Shin Gouki's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 ... 20th January 2017 9
The Unknown : Street Fighter III 3rd Strike - Gill's stage with zoom and integrated albeit, messy scan lines. BMG included. If you want to get rid of the scan lines, open the .def file and go to the bottom, look for: [BG Static] type = normal spriteno = 900,1 start ... 20th January 2017 13
I can't stop loving You : Originally 'The Blast Tunnel' a Gundam Wing stage by EXShadow, edited by me. Resized/stretched and added the standard zoom that I normally have in my edited stages. There are two .def files, stage0.def, the regular stage resized for 640x480 with added zoo ... 23rd January 2017 6
MADO : Moderation note: also known as AxAyAzSSS Not sure if this is an update from the other AxAyAzSSS found on this site, but I can't find any other one like this that uses windows icons and assets for sprites. 27th January 2017 46
OCHOmotoSan : E-enjoy.. 27th January 2017 24
Jill : CVS2 Jill by warusaki3. Perma Ex-groove, no groove bar patch. AI patch.... unfortunately I couldn't remember who did the AI patch.... Since there's no groove select, I suppose this goes into CVS arrange, but if you have a default groove.cns from any of wa ... 28th January 2017 28
Hibiki : CVS2 Hibiki by warusaki3. Perma Ex-groove, no groove bar patch. There's another .def file inside, AIcvshibiki.def. (again I can't remember who made this AI patch) The character's name P.Hibiki (Psycho Hibiki), an AI only hibiki... a really good AI at tha ... 28th January 2017 33
Time Immemorial : Double zip for extra compression. Originally Mugen Fighting Jam by Jesuszilla mixed with some assets from screen packs of Marvel Vs Capcom Clash of Superheroes, Street Fighter Alpha 3, life bars of Street Fighter III 3rd Strike, Capcom vs. S.N.K. 2 and s ... 16th February 2017 20