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Downloads: infinite cat psp

infinite cat psp

Uploaded by 17th September 2015
Author Author SofiyaCat
File Size File Size 29.72 MB
Views Views 4,371
Downloads Downloads 697
Last Reupload Last Reupload 4th October 2015
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InfinityCat (InfCat) is a clone of M.U.G.E.N with several changes like 4 vs 4, the possibility of developing other games (like projects), and the most user desired option: Netplay. Another advantage over the original engine is that it was developed for multiple platforms (Windows, Linux, OS / 2). However, the project was abandoned due to the hard configuration, incompatibility, its random crashing problems and the lack of source code of the M.U.G.E.N engine.

Setting up InfinityCat

Synchronize files between players:
Both players must have the same characters, stages, etc. because the engine does not detect this and may cause problems.

Configuring the system.def:
You must configure the IP of the opponent when it is "Host", so it's a good idea to talk on chat services like Hamachi when configuring the system.def code:


network.host.ip = XXX.XXX.XXX.XXX IP address network.host.port = 15333; port (ぬこ 耳 さん)

Change the IP XXX.XXX.XXX.XXX host for the opponent's one.

It is highly recommended to leave the port as is.

Once everything is set up, proceed with these steps.

Select NETWORK mode from the menu.

Select Client or Host (if connecting to someone else, the user would be a client.)


If Host, wait for the client.

Character Conversion

To use characters in this version of M.U.G.E.N, they must be converted with StConv_Win32Release.exe included in the default folder.

The character must be placed in the char folder (as it normally would) then edit the file kfm_convert.bat with any text editor. It should look like this:

StConv_Win32Release.exe kfm kfm.bin > kfm.log copy kfm.bin chars\kfm

pause


The kfm line should be changed with the character name so it looks like this:

StConv_Win32Release.exe "charname" "charname".bin > "charname".log copy "charname".bin chars"charname"

pause

Then save it and run it. It will create 2 files with the name of the character: .log & .bin. The log file can be deleted, but the .bin file must be in the character's folder.

Finally, the characters are added in the select.def as normal.

Stages are added in the same way they are in a normal M.U.G.E.N.

Issues

May have no sound (probabilities of sound while online are low.)
Characters require conversion.
Often suffers crashes, especially when playing Team mode or Survival.
Slow loading of characters.
Movements may be slow.
Configuration is difficult.

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Comments

Soul Taker
31st October 2016 at 22:53
works for me unless you have a older psp that doesnt support it?
Gamefreaks99
Lurker
11th May 2016 at 06:15
Can't download the file and when I did it was corrupted